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Steam News10 December 20256mo ago

v 43.8 patch notes

First, we'd love for you to leave a review of the game if you haven't yet!! Patch notes (minor spoilers) v 43.

Full notes

Full Angeline Era update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

38 fixes1 addition12 changes1 removal
  • Gameplay
  • UI and audio
  • Store
  • Balance
  • Maps
  • Performance
fixedFix impossible to reach mount treasure in Throne's Pall
changedCollision fixes (codename O****Home, sniperden, townmain, mage2, angelunderchurch, dreamhouse)
fixedfix wildcharger y pos bug
fixedfix broken late-game enemy logic (b--- in O----W----under rare condition)
changedUI bugfix with mounted shortcut tunnels
fixedfix edge case where tets vanishes after removing b----- ma--

Angeline Era changes

fixedFix impossible to reach mount treasure in Throne's Pall
changedCollision fixes (codename O****Home, sniperden, townmain, mage2, angelunderchurch, dreamhouse)
fixedfix wildcharger y pos bug
fixedfix broken late-game enemy logic (b--- in O----W----under rare condition)
changedUI bugfix with mounted shortcut tunnels

First, we'd love for you to leave a review of the game if you haven't yet!!

Patch notes (minor spoilers)

v 43.8

  • prevent OHKO gunshots against enemies designed to take 2 gunshots min to die

  • Prevent a certain 3 fae from being shot through wall

  • Adjust a collider of a bee in (codename SwampBee) for HTC-related reasons

  • Fix impossible to reach mount treasure in Throne's Pall

  • Collision fixes (codename O****Home, sniperden, townmain, mage2, angelunderchurch, dreamhouse)

  • adjust puzzle in (codename SmartBear)

  • shrink woven baskets even more

  • fix wildcharger y pos bug

  • prevent rapier from hitting a late game enemy

  • fix broken late-game enemy logic (b--- in O----W----under rare condition)

  • UI bugfix with mounted shortcut tunnels

  • fix edge case where tets vanishes after removing b----- ma--

  • reduce knockback of mine shopkeeper to maybe prevent unknown cause dialogue softlock

  • Maybe fix weird edge case where starting resolution is misdetected

  • Fix softlocks related to Scar Pit, Flotsam Coast, (codename Esker)

  • SFX polish for cakerock/gunbee/wildcharger

v 43.7

  • Improved saving code, should prevent the rare corrupt save

  • Fix not being able to fight a certain boss in boss rush hub

  • Rebalance compost drop rate in some situations

  • Fix clipping issue with woven baskets

  • Fix rare softlock with final boss

  • Fix level 2 magic wand's bullets not hurting enemies

  • Fix UI getting hidden in (codename ENC Lab)

  • Prevent Blastfire from double hitting certain bosses (YW, D)

  • Stop the volleyballs from zeroing their xz velocity when slashed into each other

  • sea bicone hidden properly from map after certain fight

v 43.6

  • Add an option to the Debug Menu that you can use to recover lost save files from progress.txt

  • Fix tactical cube not working in some boss arenas and situations

  • Rebalance Blastfire gun part

  • Fix (codename ENC Cloud) collision

  • Fix something with Terrible Toll Road

  • Fix an Vision not appearing in Dream House after being obtained

  • Prevent game rendering at a resolution higher than the native system resolution which happens when using cloud saves between desktop/steam deck

  • Prevent rebinding pause to confirm/cancel

  • Fix thing where mine ore wasnt banked when returning to surface under a certain onditoin

  • Maybe fix a softlock related to mine storeowner

  • Fix a thing related to (codename GraveCave)

v 43.5

  • Fix softlock related to lategame boss and level

  • Rebalance iron body on high difficulties

  • Fix redundancy with a certain kind of hidden item

  • Fix rare bug with caitlin

  • fix level 2 hammer ability

v 43.4

  • Fix a rare black-screen bug during level transitions on low frame rate computers.

  • Level transitions are noticeably snappier now!

  • Fix a few rare softlocks in (codename FaeHomes, CaveCliff, BallStadium, Mage1)

  • Fix bookshelf talk triggers in Ballyspire 1 or 2 I forget

  • Fix a softlock issue related to replaying late-game stuff after beating the game once

  • Tune hitboxes for late-game boss YW and fix visual glitch

  • Improve performance in Lifecrust Shores and other ocean areas

v43.3

  • Adjust one enemy behavior to be outside the room less

  • Fix some minor collisions/door transitions

  • Fix some off-screen UI elements in 4:3 mode

  • Fix a few potential confusing situations or softlocks in (codename Coast, U--Bu------)

  • Fix inconsistent hitbox thingy with final boss, slightly rebalance max HP on low/normal difficulty

v43.1/2

  • Remove erroneous info from Inferno difficulty description

  • Rebalanced Blood Trick artifact

  • Stop spiders from jumping behind eye gates

  • Fix being able to plant Goat-root without goat-root

  • Fix invisible wall collision in a few levels (codename Stump, OldChurch, StoneClimb, BD Mass)

  • Fix a bad softlock related to the mines/bloodstains

(v43)

  • Fix a possible softlock in an overworld region

  • Fix a rare bug with an early-game cutscene

  • Fix visual bugs with grind rails

  • Fix minor missing collision in 2 levels

  • Fix artifact-related problem with water plane in a level

  • Fix flicker issue with being disarmed by goats when Flash setting turned off

  • Fix getting stuck under river in Laigen

Source

Steam News / 10 December 2025

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