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Steam News24 April 20262mo ago

Bug Fix #2 + OST Sale 🎶

"Halo" from Heaven Headquarters 🪽 Thanks so much to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support!

Full notes

Full Angel Clicker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition7 changes0 removals
  • Store
  • Fixes
  • UI and audio
  • Balance
  • Performance
changedThanks so much to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 💙
fixedBug: Fixed a bug that prevented progress after viewing a certain ending CG 🔥
changedFurthermore, loading a save file that has completed the game will now display a “Rewatch Ending” button in the top left, which allows you to replay the final battle (including the choices).
changedPolish: Expanded the hitbox for all Buy buttons in the game, reducing the chance of accidentally closing the menu on misclick.
changedBalance: Slightly reduced the rate at which Hell gets souls, to reduce the chance of getting stuck in Run #2.
changedBalance: Slightly reduced the Entropy cost of Artifacts, to reduce the chance of getting soft-locked behind the Pylon’s Entropy requirement in Run #2.

"Halo" from Heaven Headquarters 🪽

Thanks so much to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 💙

Before we get to the list of fixes, we just wanted to take a moment to announce that our Soundtrack is officially available! You can support the two of us in our journey to make more time for making games by grabbing it on sale here! ✨

Angel Clicker Support Pack OST

Here is a list of today's updates:

  • BugFixed a bug that prevented progress after viewing a certain ending CG 🔥
  • Furthermore, loading a save file that has completed the game will now display a “Rewatch Ending” button in the top left, which allows you to replay the final battle (including the choices).

  • Bug: All cherubs should now properly return when loading a save file, including those spawned from the Internship Form artifact.

  • The Pylon (Real) must now be constructed in order to traverse the Warp Rifts. This change prevents players from accidentally missing the first encounter with a certain Archangel...

  • Polish: Expanded the hitbox for all Buy buttons in the game, reducing the chance of accidentally closing the menu on misclick.

  • BalanceSlightly reduced the rate at which Hell gets souls, to reduce the chance of getting stuck in Run #2.
  • BalanceSlightly reduced the Entropy cost of Artifacts, to reduce the chance of getting soft-locked behind the Pylon’s Entropy requirement in Run #2.
  • PerformanceAdded a cap to the # of Timber/Sapphire collectibles that can be present at once. (Don’t worry, it’s still A Lot!)
  • Honest Cherubs now leave a lingering particle system behind at their original location. This helps you remember where they were assigned before they respawned at the center!

  • Triggering the Speed Effigy artifact will now play a sound. Reduced the requirement to activate Speed Effigy from 50 > 30, and increased the window from 1 > 2 seconds.

  • Bug: The Soul Portals that appear when discovering the Trinity Fragments now properly reset on Prestige.

As always, please let us know what you thought, or if you encounter any bugs! (By accessing the feedback form in the Settings menu.) Thank you to those who have reported!

Happy clicking,

Tonic & Ikiru

Source

Steam News / 24 April 2026

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