What changed
0 fixes1 addition3 changes0 removals
- Gameplay
- Performance
- Compatibility
- Store
addedWe've been working super hard on Anew since our last update. Our new round of enemies is coming along really well and we are also improving the original enemies we designed and implemented a while back. Once completed, we will have a huge, diverse cast of characters for you to interact with. Some creatures are innocent, and others are intelligent and deadly. You'll need to hone your combat skills, upgrade your abilities, and discover all of the hidden gear in the game world to survive. Also, the AI on almost all of our characters has been re-factored, which will should help to accelerate development leading up to our Beta.
changedA recent optimization pass on the game world has gotten our frame rate up to a staggering 300 fps on "best" hardware, and around 60+ fps on regular/modest hardware. This will allow PC gamers with a variety of machines to have a smooth, responsive gameplay experience (which is super important to us).
changedWe'll have more news soon on the impending open-world Beta!
changedIf you like what we're doing, please share our Steam store page with your friends, wishlist Anew , and follow us on social media. Your help in spreading the word about our game is much appreciated:
Anew: The Distant Light changes
addedWe've been working super hard on Anew since our last update. Our new round of enemies is coming along really well and we are also improving the original enemies we designed and implemented a while back. Once completed, we will have a huge, diverse cast of characters for you to interact with. Some creatures are innocent, and others are intelligent and deadly. You'll need to hone your combat skills, upgrade your abilities, and discover all of the hidden gear in the game world to survive. Also, the AI on almost all of our characters has been re-factored, which will should help to accelerate development leading up to our Beta.
changedA recent optimization pass on the game world has gotten our frame rate up to a staggering 300 fps on "best" hardware, and around 60+ fps on regular/modest hardware. This will allow PC gamers with a variety of machines to have a smooth, responsive gameplay experience (which is super important to us).
changedWe'll have more news soon on the impending open-world Beta!
changedIf you like what we're doing, please share our Steam store page with your friends, wishlist Anew , and follow us on social media. Your help in spreading the word about our game is much appreciated:
Hi folks! Thanks for stopping by to keep an eye on our game.
We've been working super hard on Anew since our last update. Our new round of enemies is coming along really well and we are also improving the original enemies we designed and implemented a while back. Once completed, we will have a huge, diverse cast of characters for you to interact with. Some creatures are innocent, and others are intelligent and deadly. You'll need to hone your combat skills, upgrade your abilities, and discover all of the hidden gear in the game world to survive. Also, the AI on almost all of our characters has been re-factored, which will should help to accelerate development leading up to our Beta.
A recent optimization pass on the game world has gotten our frame rate up to a staggering 300 fps on "best" hardware, and around 60+ fps on regular/modest hardware. This will allow PC gamers with a variety of machines to have a smooth, responsive gameplay experience (which is super important to us).
Over the next few months, our talented composer, Wilbert Roget, II will compose all remaining music for the game, which includes some secondary exploration music, boss battle music, and a variety of one-shot cues that will coincide with dramatic moments in the game.
We'll have more news soon on the impending open-world Beta!
If you like what we're doing, please share our Steam store page with your friends, wishlist Anew, and follow us on social media. Your help in spreading the word about our game is much appreciated:
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Thanks, Steve and Jeff The Dev Team