In this update1
Full notes
Full ANEURISM IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Server
ANEURISM IV changes
A second preview has entered the station.
Version 19b Preview 2 Changes
Fixed ghost player bug (hopefully this time)
Slightly increased fist range
Adjusted filters
Added a "Eye strain filter" setting in the calibration tab
Improved Nightmare lighting
Halfed trash max loot space for dumpsters, bins
Doubled loot spawn time
Weapon damage adjustments
Lowered damage resistance visual effects
Added repair kits to dealernet
Adjusted loot spawns
Gave sanitar two small repair kits in loadout
Added additional collision logic
Fixed mines door (Nightmare)
Adjusted fate costs (Notably, Scumbag and Controller are now both 5 anamnecytes respectively)
Adjusted karma handling
Lowered anamnecyte requirements for rank up (Primarily for Cortex, Rogue)
Miscellaneous balance adjustments
Everything is still a work in progress, thank you for testing the public preview branch(es).
A big thank you to our community testers as well!
To join open preview:
Instructions to join Open Preview:
Right-click on Aneurism IV in your Steam Library. Select Game Versions and Betas. Select public-preview. Ensure your game has updated. If it hasn't, select Verify Integrity of Game Files under Installed Files.
Preview servers will be online for three days.
Source
Changelog.gg summarizes and formats this update. How we read updates.
