In this update1
Full notes
Full Anemoiapolis: Chapter 1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- Events
- UI and audio
Anemoiapolis: Chapter 1 changes
Explore sprawling unearthly versions of mundane places? Swimming pools and shopping malls and offices and schools stretched out into dreadful empty nightmares? Yes, please, thank you. -Alice O'Connor, Rock, Paper, Shotgun
The original liminal spaces horror game is almost here.
Get ready to play Anemoiapolis: Chapter 1 in all its fluorescent glory. Take a swim, play some mini-golf, and run for your life. This is a game designed from the ground-up to make you lost.
Are you a lucky beta player? There's a lot more to see.
Featuring:
Additional levels with dynamic environments
New wandering mode (disables dialogue, loud noises, and unexpected visitors)
Updated rendering effects
Collectibles and exploration rewards
Gamepad support
Accessibility options:
Entirely customizable input rebinding
Camera settings for reduced motion sickness
Support for almost any controller
Improved physics and camera motion
As always, make sure to follow on social media for bonus updates: Twitter | Instagram | Youtube
Message from the developer:
Anemoiapolis is a labor of love, built during my spare weekends/holidays/evenings. During that time, I've obtained a diploma, a long overdue ADHD diagnosis, and -- perplexingly -- a fresh wedding certificate. So yeah, I can see why it took so dang long. After the huge response to last year's beta, I knew I had to make this game the best it could be. Instead of rushing out the rest, I focused on adding a bit more depth and replayability. Finally, chapter 1 is nearing completion and it's freaking me out in a good way. A huge thanks to all the people out there who share my odd fixations. -Andrew Quist
Source
Changelog.gg summarizes and formats this update. How we read updates.
