In this update2
Full notes
Full Andalia update
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Repeated intro
Hello players!
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Andalia changes
here comes a new patch, which brings some improvements and a few bugfixes in Andalia.
New & missing features:
The mini map now shows mountains. This helps you to orient yourself on the mini map more easily.
If you try to send a unit to a non-reachable place on the mini map (or place a waypoint), the command is blocked and a red cross showed briefly. This helps to set up a route for your scout in the early game that it can actually follow through.
The civilisation selection in the lobby now includes an abstract symbol for each civilisation.
If you let workers repair buildings that are being attacked, only a 1/4 of the usual reparation occurs. This makes it more difficult to block huge armies, just by mass-repairing the wall that is under attack.
The attacks of Fairy dragon and Behemoth now cause area damage.
For necropolis players it is now possible to send souls to allied players.
Souls are now included in the game statistics and also influence the points gained from a completed game.
Bugfixes:
The multiplayer connecting and re-connecting code has been improved further so connecting and re-connecting on large maps should now work properly.
Carried resources of Skeleton workers are now visible on remote clients.
Shooting sounds of missiles are now played properly on remote clients.
Source
Changelog.gg summarizes and formats this update. How we read updates.
