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Steam News28 July 20261mo ago

aywd v1.5

v1.5 is here - our biggest update yet before anything else: thank you. we honestly didn't expect this much support - the sales, the reviews, the messages. we're still a little stunned, and endlessly grateful.

In this update3

Full notes

Full and yet, we dream update

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What changed

0 fixes13 additions3 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • Events
  • UI and audio
addedv1.5 is here - our biggest update yeteverything below is the result of two months of non-stop work. here's what's new:
addedthe big stuff:brand-new camera system. looking around no longer cuts to black. you now turn your head in one continuous, uninterrupted motion in every location.
changedthe big stuff:map overhaul. the map now always shows the routes you can take, and every location and person you discover is permanently marked on it. no more getting lost.
addedthe big stuff:report system expanded. new sins have been added to the report form, and the scoring has been rebalanced.
addednew content:a new enemy now lurks in the quieter corners of the map. you can fight it - or talk to it mid-fight. good luck.
changednew content:the tarot card game. sit down with the residents of the town for a deduction card game: wager your sunflowers, chat with your opponent mid-game to squeeze clues out of them for your reports, and beat every rival to claim the tournament reward.

and yet, we dream changes

addedeverything below is the result of two months of non-stop work. here's what's new:
addedbrand-new camera system. looking around no longer cuts to black. you now turn your head in one continuous, uninterrupted motion in every location.
changedmap overhaul. the map now always shows the routes you can take, and every location and person you discover is permanently marked on it. no more getting lost.
addedreport system expanded. new sins have been added to the report form, and the scoring has been rebalanced.
addeda new enemy now lurks in the quieter corners of the map. you can fight it - or talk to it mid-fight. good luck.

v1.5 is here - our biggest update yet

before anything else: thank you. we honestly didn't expect this much support - the sales, the reviews, the messages. we're still a little stunned, and endlessly grateful. this game keeps growing because of you.

and before the list, one piece of news: chapter 2 is coming this september.

everything below is the result of two months of non-stop work. here's what's new:

the big stuff:

  • brand-new camera system. looking around no longer cuts to black. you now turn your head in one continuous, uninterrupted motion in every location.

  • dynamic camera zoom. scenes now push in and pull back for dramatic moments instead of staying locked in place.

  • way more animation. cutscenes -especially the intro- have been rebuilt with full frame-by-frame animation. the world moves now.

  • visual tutorials. the game now teaches its systems with illustrated, step-by-step guides instead of leaving you to figure everything out alone.

  • map overhaul. the map now always shows the routes you can take, and every location and person you discover is permanently marked on it. no more getting lost.

  • report system expanded. new sins have been added to the report form, and the scoring has been rebalanced.

  • content revision. sensitive story content has been heavily toned down to make the game accessible to a wider audience - without compromising the story we set out to tell.

new content:

  • a new enemy now lurks in the quieter corners of the map. you can fight it - or talk to it mid-fight. good luck.

  • the tarot card game. sit down with the residents of the town for a deduction card game: wager your sunflowers, chat with your opponent mid-game to squeeze clues out of them for your reports, and beat every rival to claim the tournament reward.

  • new questlinesomeone stole dum's flower. seeing it through unlocks one of the biggest cinematic scenes in the game, plus a new achievement.
  • the town is more alive at night: sid can now be found at the church after dark, and eva at nox's cabin.

  • new side dialogues for many characters.

  • rob now accepts gifts - and has opinions about them.

  • a new end-of-chapter screen sums up the major choices you made throughout the story, with statistics.

  • new early-game guide quests: previously, you could finish the game without ever seeing rob again, or wander around lost because nothing told you to go back to bill. these quests fix that.

  • new explorable spots added to the map.

quality of life:

  • discord rich presence support.

  • new accessibility option: reduce camera motion.

  • all menus can now be closed with esc, and click targets are bigger across the ui.

  • the character screen's info panel no longer cuts off long entries.

  • when your tasks for the day are done, the game now guides you to what's next.

  • rejected gifts are no longer lost from your inventory.

  • your old saves work with all the new systems.

  • new sound effects and audio polish.

  • many small flow and bug fixes.

  • less notification spam. thanks again, and KEEP DREAMING

Source

Steam News / 28 July 2026

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