In this update6
Full notes
Full Ancient Wars: Sparta Definitive Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
Ancient Wars: Sparta Definitive Edition changes
Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
Many of you wanted and voted for a new campaign focused on the Romans, so it is a pleasure to announce its launch, along with new features and improvements, which I hope will help you enjoy the game a little more.
Below is the list with all the content of this update:
New features/content:
New Campaign: Romans - The Beginning of an Empire
Worker system: After constructing a building, workers detect the number of workers required by the building and auto go to work in it.
- Improved Construction QueuesConstruction queues are maintained even after the construction of buildings that require workers, if there are free workers available.
New Stance System: More convenient to use, in which you can simply assign holding position and the units return to the defensive position automatically when necessary.
Starvation System for Horses: Horses that have lost their rider and have been damaged, suffer a starvation effect, until another rider mounts them. (Avoiding the piling up of horses that remain after the battle on the map and are not used )
New Sounds and Environment Effects
Updated Vulkan Support
Caravans System for all Civilizations
Better environment for Vardar Sea Battle map.
Clouds effect added to all Spartan and Macedonian campaign missions.
Music Volume Adjustments
Bug/Error Correction:
Fix Bug that did not correctly save the AI difficulty in games when it was Medium or Hard.
Fix Bug of Combat Spell of Scipio The African that does not work(not throw poisoned knife)
Fix Bug where Cleopatra convert dead units into servants of Amon, causing zombie units on the map
Fix Bug for: When a building is damaged, it stops displaying the production or research list progress bar
Fix Desync and Crash caused by the Praetorians ability in Imperial Rome.
Fix Desync and Crash related to Unit Stances
Fix Bug of Testudo Formation ability, which was not deactivated correctly when mounting the unit on a horse, causing stacking of its modifiers.
Fix Bug of Testudo Formation ability, which did not show the command to deactivate the ability when it is activated
Fix Bug of Mission 5 of the Spartan Campaign, which did not activate the starvation effect on the enemy after finishing off the food caravans
Fix Bug of Mission 1 of the Macedonia Campaign, which did not activate the starvation effect on the enemy after burning the village with enemy farms.
Balance:
Removed damage bonus for mounted units equipped with ranged weapons
I hope you like this update and feel free to give your feedback or any suggestions as always.
Official Discord of the game:
Link
Source
Changelog.gg summarizes and formats this update. How we read updates.
