In this update4
Full notes
Full Ancient Kingdoms update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Ancient Kingdoms changes
A new Ancient Kingdoms update is now available!
Version v0.9.25.0 introduces the new Extended Target system, additional control over mercenary consumable usage, targeting and controller improvements, combat balance adjustments, and several bug fixes.
✨ New Features
Added Extended Target.
Added a toggle to enable or disable potion and food consumption by mercenaries.
🎯 Targeting and Controller Improvements
Improved nearest-target selection when using a controller.
Dead mobs now have a lower click priority than living monsters.
Fixed an issue where casting an AoE could sometimes cause the player to walk towards the targeted creature.
Fixed controller issues while mining.
⚔️ Combat and Balance Changes
Increased the scaling of Rogue Poison and Disease DoTs with DEX.
Increased faction gains based on the mob's maximum health.
Increased the spawn chance of the Chief Lizardman from 50% to 75%.
Adjusted the stats of legendary bracers.
🛠️ Fixes and Improvements
Slightly improved the font colour of character name overlays.
Fixed an issue where mercenaries would not properly escape from some AoEs.
Fixed an issue with item tooltips in the mercenary gear panel.
Fixed an issue where Druid mercenaries would use their DoT on cooldown even when the target already had it active.
Fixed an issue related to the Warrior's Charge skill.
Thank you for your continued feedback and support!
Ancient Kingdoms is still in Early Access, so we will continue monitoring your feedback and making further improvements.
Source
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