In this update4
Full notes
Full Ancient Kingdoms update
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What changed
- Balance
- Gameplay
- Fixes
Ancient Kingdoms changes
A new update has arrived! This update introduces the new world boss Avatar of Air, expands the new Critical Resist system, significantly improves mercenary AI, and includes numerous balance changes, quality-of-life improvements, and bug fixes.
✨ New Features
- Added a brand new world bossAvatar of Air. • Critical Resist now reduces the bonus damage from monster critical hits. • Added many new items that grant Critical Resist. • Added cast bars above monster nameplates for special attacks. • Greatly increased house chest capacity (some items may have been moved to different chests). • Quests with faction requirements are now displayed in grey when requirements are not met. • Added new RCON commands for dedicated servers:
help
online
broadcast
kick
ban
unban
banlist
shutdown
RCON Quick Reference Guide: https://drive.google.com/file/d/1fibx7sa4Qu4H4jYqFAX4UPsXtC6Cubdx/view?usp=sharing
⚖️ Balance Changes
Warrior: Endurance now grants 1% less maximum Health.
Reduced the HP granted by some Warrior and Ranger items by 10%.
Druid: Wild Growth and Verdant Renewal now grant flat HP regeneration, with Wisdom increasing their effectiveness.
Cleanse now reduces DoT damage more effectively after removing counters: 100 / 80 / 60 (previously 100 / 90 / 80).
Increased cast range for all Mercenary Cleanse spells.
Healer mercenaries now prioritize Cleanse over healing when appropriate.
Healer mercenaries in Offensive stance will stop attacking when below 35% Mana.
Reduced the Mana cost of the Wizard Mercenary spell Flame Blast.
⚔️ Mercenary Improvements
Improved escape behavior from enemy AoE abilities.
Mercenaries now better avoid dangerous ground effects.
Fixed an issue where mercenaries could teleport to incorrect positions.
🔧 Fixes & Improvements
Updated the game to the latest engine version.
Fixed an invisibility-related bug.
Spells now correctly display their cast time after Spell Haste modifiers.
Increased snowfall frequency in Northern Wastes.
Adjusted the size of the Emerald Dirge visual effect.
Fixed an issue where consumables could be used while dragging them onto the same slot.
Thank you all for your continued support and feedback!
If you haven't already, join our Discord community to share your feedback, report bugs, or find other players to adventure with: https://discord.gg/BFpNR3jry
See you in Ancient Kingdoms!
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