Full notes
Full Ancient Guardians: The Dragon update
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What changed
- Gameplay
- Balance
Changes
+ New difficulty progression system: Enemies now start easier, not just weaker, and as waves progress, enemies become harder, not just stronger. This difficulty is reflected in aspects like casting speed, movement speed, accuracy, etc;
+ The basic attack upgrade system has been improved: now, each level of the basic attack makes a much bigger difference:
Ball: Significantly increases damage with each level
Beam: Increases size with each level
Missile: Launches 1 extra missile with each level
Blast: +10% range and +25% chance to launch an extra burst with each level
Rock: +100% explosion area with each level
+ The epic card "Ravenous Blows" has been changed: now your basic attacks are cast in bursts of 2 instead of 1;
+ Fire Intrinsic "Ignite" has been improved: now deals extra damage equivalent to 2% of target's max HP.
Source
Changelog.gg summarizes and formats this update. How we read updates.
