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Steam News11 July 202511mo ago

Basic Attacks Upgrade

Changes + New difficulty progression system: Enemies now start easier, not just weaker, and as waves progress, enemies become harder, not just stronger.

Full notes

Full Ancient Guardians: The Dragon update

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What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Balance
addedChanges+ New difficulty progression system: Enemies now start easier, not just weaker, and as waves progress, enemies become harder, not just stronger. This difficulty is reflected in aspects like casting speed, movement speed, accuracy, etc;
changedChanges+ The basic attack upgrade system has been improved: now, each level of the basic attack makes a much bigger difference:
changedChangesBall: Significantly increases damage with each level
changedChangesBlast: +10% range and +25% chance to launch an extra burst with each level
changedChanges+ The epic card "Ravenous Blows" has been changed: now your basic attacks are cast in bursts of 2 instead of 1;
changedChanges+ Fire Intrinsic "Ignite" has been improved: now deals extra damage equivalent to 2% of target's max HP.

Changes

+ New difficulty progression system: Enemies now start easier, not just weaker, and as waves progress, enemies become harder, not just stronger. This difficulty is reflected in aspects like casting speed, movement speed, accuracy, etc;

+ The basic attack upgrade system has been improved: now, each level of the basic attack makes a much bigger difference:

  • Ball: Significantly increases damage with each level

  • Beam: Increases size with each level

  • Missile: Launches 1 extra missile with each level

  • Blast: +10% range and +25% chance to launch an extra burst with each level

  • Rock: +100% explosion area with each level

+ The epic card "Ravenous Blows" has been changed: now your basic attacks are cast in bursts of 2 instead of 1;

+ Fire Intrinsic "Ignite" has been improved: now deals extra damage equivalent to 2% of target's max HP.

Source

Steam News / 11 July 2025

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