In this update9
Full notes
Full Ancient Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Maps
- Fixes
Ancient Gods changes
Ancient Gods patch 0.1.0
The update will be released tomorrow 16/12/2021 UTC+0
Classes rework:
You must choose exactly 3 classes for your god.
The chosen classes will decide the available card pool for that run.
Pure combo rework:
Now pure combo will convert the current combo to pure combo and keep the amount of combos.
Pure combo when receiving another combo will change to that combo and keep the same amount.
-> Pure card will act as a bridge between combo types to serve hybrid decks.
Starting deck rework
The starting deck is decided by the composition of chosen classes/
New feature
God's mission
Use god to do quests, the reward is that god's shard.
God's short story
New event: Cleansing Fountain
An event capable of removing cursed cards
The number of cards removed will depend on the result when rolling 2 dice at the same time.
Balance
Increase the speed of scaling the opponent's strength in endless
Adjusted Campaign rewards: Give more gods instead of shards and diamonds
Gold and diamonds earned by events or battles will scale according to the current stage
Life steal's mana cost reduced from 1 to 0
Phalanx's mana cost reduced from 3 to 1
Ares's passive will no longer receive overloads
Add 2 new monster's passives: Shield Block & Recover
Quality of Life
Now you can cancel discard.
Added quest info, you can track quest progress while you're exploring.
WARNING: This update will reset all quests and rewards in the campaign. Unfinished runs will automatically be abandoned, so please complete them before the update 👀
Fixed bug
Visual bug that retains previous opponent's block
Bug where Odin casts passive every time he uses 1 mana
Bug where Passive of monster named Rage can roll out more than 1 time
In Endless the backgrounds for Greek and Egypt have been swapped
Discard-related bugs
Bug where Xipe Topec's passive always draws 2 cards at the start of the turn
Source
Changelog.gg summarizes and formats this update. How we read updates.
