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Steam News3 April 20188y ago

Progress Update 3 - The Vor

Greetings Commanders! We wanted to give all of you another quick progress update. Things continue to progress behind the scenes and we continue to believe we will be launching our free DLC "soon" (TM).

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedGreetings Commanders! We wanted to give all of you another quick progress update. Things continue to progress behind the scenes and we continue to believe we will be launching our free DLC "soon" (TM). One of the delays has to do with the large amount of rebalancing this update is requiring. The Crew are varied and add a level of power and versatility to human ships that the alien Vor can no longer match. We debated just leaving the Vor the same, or if we needed to buff their stats or make other changes. The Vor are not used heavily already according to our numbers. In the end we decided against adding crew like "organs" to the Vor or buffing their stats. Instead we are lowering the purchase and deploy costs across the board by a massive 30% to 33%, depending on the Vor in question. The Vor still excel in their role as fleet buffers and debuffers, with a strong hand to hand ability. With the cheaper cost they can also be used in a limited swarm capacity as well, and they offer a cheap option to buff up an area of a fleet (after the rebalance). We are not going to be buffing the enemy Vor that you fight, only lowering the purchase and deploy costs for players. Additionally there are some more bugs that we have discovered and fixed (some enemy turrets not firing, for instance) that are also going to be included. The DLC initially sounded like a small change, lets add one more option and let people micromanage some major Officers for their ships, but it has led to a pretty comprehensive pass on game balance and tweaking a number of mechanics. This all takes a lot of time to get right. Thanks again for your patience and for playing our games! More to come "soon"...

Greetings Commanders! We wanted to give all of you another quick progress update. Things continue to progress behind the scenes and we continue to believe we will be launching our free DLC "soon" (TM). One of the delays has to do with the large amount of rebalancing this update is requiring. The Crew are varied and add a level of power and versatility to human ships that the alien Vor can no longer match. We debated just leaving the Vor the same, or if we needed to buff their stats or make other changes. The Vor are not used heavily already according to our numbers. In the end we decided against adding crew like "organs" to the Vor or buffing their stats. Instead we are lowering the purchase and deploy costs across the board by a massive 30% to 33%, depending on the Vor in question. The Vor still excel in their role as fleet buffers and debuffers, with a strong hand to hand ability. With the cheaper cost they can also be used in a limited swarm capacity as well, and they offer a cheap option to buff up an area of a fleet (after the rebalance). We are not going to be buffing the enemy Vor that you fight, only lowering the purchase and deploy costs for players. Additionally there are some more bugs that we have discovered and fixed (some enemy turrets not firing, for instance) that are also going to be included. The DLC initially sounded like a small change, lets add one more option and let people micromanage some major Officers for their ships, but it has led to a pretty comprehensive pass on game balance and tweaking a number of mechanics. This all takes a lot of time to get right. Thanks again for your patience and for playing our games! More to come "soon"...

Source

Steam News / 3 April 2018

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