Full notes
Full Ancient Battle: Rome update
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What changed
- Gameplay
- Balance
Ancient Battle: Rome changes
- ChangeImproved A.I. opponent.
- ChangeImproved game logic for advance after combat. Unit will more often advance after combat if the target hex has been vacated.
Change: Play balance in the Stour River mission.
Change: Play balance in the 'Nicopolis' battle.
Change: Play balance in the 'Camp Siege' battle.
Change: Play balance in 'Alesia'. After some A.I. improvements the game was a little too hard as Gaul.
Fix: An issue with some background image not always appearing in the victory displays.
Fix: Sometimes the game was not ending correctly in the 'Utica' mission.
Fix: Sometimes the game was not ending correctly in the 'Survival' mission.
Fix: Sometimes the victory medals did not appear in the campaign windows.
Fix: Some screen layout issues.
Fix: Some projectile animations not displaying.
Fix: Invalid font selection on some buttons on some platforms.
Update: Source material credits.
Source
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