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Steam News7 October 20214y ago

Ancient Battle: Hannibal Update Version 2.0.1

Change: Improved A.I. opponent. Change: Improved game logic for advance after combat. Unit will more often advance after combat if the target hex has been vacated. Change: Play balance in the 'Baecula' scenario.

Full notes

Full Ancient Battle: Hannibal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions4 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedChange: Improved A.I. opponent.
changedChange: Improved game logic for advance after combat. Unit will more often advance after combat if the target hex has been vacated.
changedChange: Play balance in the 'Baecula' scenario.
fixedFix: An issue with image scaling on older Apple iOS devices.
fixedFix: Invalid font selection on some buttons on some platforms.
fixedFix: Some projectile animations not displaying.

Ancient Battle: Hannibal changes

changedChange: Improved A.I. opponent.
changedChange: Improved game logic for advance after combat. Unit will more often advance after combat if the target hex has been vacated.
changedChange: Play balance in the 'Baecula' scenario.
fixedFix: An issue with image scaling on older Apple iOS devices.
fixedFix: Invalid font selection on some buttons on some platforms.
  • ChangeImproved A.I. opponent.
  • ChangeImproved game logic for advance after combat. Unit will more often advance after combat if the target hex has been vacated.
  • Change: Play balance in the 'Baecula' scenario.

  • Fix: An issue with image scaling on older Apple iOS devices.

  • Fix: Invalid font selection on some buttons on some platforms.

  • Fix: Some projectile animations not displaying.

  • Fix: Some screen layout issues.

  • Update: Campaign map graphics. It is now clearer which campaigns have been completed.Update: Source material credits.

Source

Steam News / 7 October 2021

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