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Steam News4 February 20265mo ago

Patch 0.4.0 - Patch Notes and release date!

RELEASE DATE FOR PATCH 2026-02-06 🐟 Patch Notes – Gameplay, Units & Rank Update This update focuses on core mechanics, new units, rank progression, and a major UI polish pass, alongside a pile of bug fixes and balance

In this update9

Full notes

Full Anchor's Lament update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes10 additions16 changes4 removals
  • UI and audio
  • Gameplay
  • Balance
  • Events
added🐟 Patch Notes – Gameplay, Units & Rank UpdateThis update focuses on core mechanics , new units , rank progression , and a major UI polish pass , alongside a pile of bug fixes and balance tweaks.
addedβš™οΈ Gameplay & MechanicsAdded new actions allowing fish to grant stacking buffs (Energy, Resistance) to adjacent units
changedβš™οΈ Gameplay & MechanicsGame Speed now affects: Background music playback speed Sudden death timer speed Damage frequency during sudden death
changedβš™οΈ Gameplay & MechanicsGame Speed is now saved between games
removedβš™οΈ Gameplay & MechanicsPearls no longer apply duplicate buffs if a fish already has equipment with the same ability
fixedβš™οΈ Gameplay & MechanicsFixed resistance values incorrectly dropping below 0

Anchor's Lament changes

addedThis update focuses on core mechanics , new units , rank progression , and a major UI polish pass , alongside a pile of bug fixes and balance tweaks.
addedAdded new actions allowing fish to grant stacking buffs (Energy, Resistance) to adjacent units
changedGame Speed now affects: Background music playback speed Sudden death timer speed Damage frequency during sudden death
changedGame Speed is now saved between games
removedPearls no longer apply duplicate buffs if a fish already has equipment with the same ability

RELEASE DATE FOR PATCH 2026-02-06

🐟 Patch Notes – Gameplay, Units & Rank Update

This update focuses on core mechanics, new units, rank progression, and a major UI polish pass, alongside a pile of bug fixes and balance tweaks.

βš™οΈ Gameplay & Mechanics

  • Added new actions allowing fish to grant stacking buffs (Energy, Resistance) to adjacent units

  • Game Speed now affects:

    • Background music playback speed

    • Sudden death timer speed

    • Damage frequency during sudden death

  • Game Speed is now saved between games

  • Pearls no longer apply duplicate buffs if a fish already has equipment with the same ability

  • Fixed resistance values incorrectly dropping below 0

  • Resolved multiple pearl-related issues

  • Fixed an issue where fish with sub-actions (e.g. trigger on energy full, trigger on adjacent actions) could ignore equipped items

  • Fixed adjacency checks where fish requiring a specific tag were instead buffed by all adjacent fish

  • Poison stats reworked:

    • Now displays total poison damage dealt by the applying fish

  • Crit stats reworked:

    • Now shows total number of crits, not crit values

  • Flying Fish removed

  • Wheel of Fortunefish rewards removed
  • Small tag disabled

  • Safe item now scales based on overall beats instead of per-unit activations

🐠 New Units

Standard Units

  • Arowana

    • Large treasure unit that gains gold whenever adjacent units gain gold

  • Butterfly Fish

    • Gains gold every X beats

    • Introduces mechanics that track collective beats rather than per-unit activations

  • Garibaldi

    • Gains increased damage whenever an adjacent unit gains gold

  • Golden Trevally

    • Grants Resistance to adjacent units

  • Remora

    • Grants Energy to the unit directly in front

Competition Units

  • Vampire Squid

    • Large unit that deals damage whenever an adjacent unit heals

  • Blue Sea Dragon

    • Heals itself when diagonally adjacent units gain energy

πŸ† Rank & Progression

  • Added player ranks

  • Winning grants rank points; losing deducts points

  • New players start at 1000 rank points (Silver) on first login

  • Rank logic moved fully to the database

πŸ“Š Leaderboards

  • Added a Leaderboard menu (25 players per page)

  • Players are sorted by rank points

  • UI improvements:

    • Next / Previous page navigation

    • Your own rank is always visible at the bottom

    • Clicking it jumps to the page containing your position

    • Alternating row shading for readability

    • Overall visual polish and cleanup

πŸ–₯️ UI & UX Improvements

  • Added UI groundwork for a future rank system

  • Overhauled Siren’s Binding UI

  • Improved readability of the unit description window

  • Updated unit tags (some units now include new tags)

  • Food items now display descriptions in inventory

  • New event UIs added:

    • Shells Kitchen

    • Bank

    • The Smith

  • Fixed incorrect sorting orders for several UI elements

  • End-of-round combat stats added:

    • Stats shown per combat round

    • Each fish has its own row with icon

    • Includes attack type, damage, and more

    • Resets each round

  • Post-game stats now show overall stats across all playthroughs

🍽️ Items & Events

  • Added new food items to Shells Kitchen

  • These grant bonus items with +1 extra:

    • Damage

    • Healing

    • Crit

    • Block

πŸ› Bug Fixes

  • Fixed poisoned or inked fish incorrectly triggering adjacent fish listening for poison/ink events

  • Fixed an issue where the store reroll button wouldn’t re-enable after selling items to afford it

Source

Steam News / 4 February 2026

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