Full notes
Full Ancestral Players update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Server
Almost ~400 people tried the demo, and it helped me discover some new bugs and issues. I have addressed most of them is this update. I'm entering Steam PvP festival next week and will organize a tournament for the occasion, stay tuned!
** bugfixes **
-crash fix when cannot create user folder on My Documents (use steam folder instead)
-crash fix on player afk
-error popup for some unsupported intel gpu instead of silent crash
-team mode + match mode: fix match point calculation. (was not implemented for teams)
-fix typo profil => profile
** gameplay changes **
-hightension: 10 sec => 12 sec on hit
-enable hightension in team mode : all team member timers reset when a team mate makes a kill
-add a small freeze when hitting with the spear to better feel the impact
-coconut buff: disable AOE damage reduction with distance (always do max AOE damage, no matter the distance to the explosion radius)
bigger AOE for level 1 & 2 (3m like the explosive one)
reduce max AOE for explosive coconut (because always max)
** quality of life **
-show p2p ping estimation on server browser
-different sound effect when hitting a team mate (use invincible sound, because no damages)
-avoid kicking the admin when afk
-score table: team mode: sort the teams by life count / elimination
-score table: draw lives in compact mode when > x5
-chat key: use Enter by default (not c)
-use dedicated server by default + forbid create server when too much ping to region
Source
Changelog.gg summarizes and formats this update. How we read updates.
