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Steam News24 December 20178y ago

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Hello all, First, I must apologize for the silence. Working on Anathema in our spare time means that we don't usually get to invest as much time on development on a daily basis as we would like.

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Hello all, First, I must apologize for the silence. Working on Anathema in our spare time means that we don't usually get to invest as much time on development on a daily basis as we would like. Our goal is to really change this in 2018 and we've spent the last few months really planning the rest of the game out to the most minimal detail. During the course of these meetings and plans, we've refined many of the details of the game on many of its layers and hope to wrap up the planning completely. Up until now, most of the game was planned as we went and drastically slowed development down, in tandem with working within the confines of our means available to us. The goal is to have everything planned out so from there forward it is simply a matter of making it happen. I will be making it a goal to issue monthly updates in a blog style format to really showcase what we have been working on and to keep you informed about the development. It's tough to make a game - it's even tougher to make a game without a lot of resources or people on the team. That said, there are some very exciting things in the works and we're looking forward to showing them off in the coming months. Stay tuned!

What changed

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  • Gameplay
changedHello all, First, I must apologize for the silence. Working on Anathema in our spare time means that we don't usually get to invest as much time on development on a daily basis as we would like. Our goal is to really change this in 2018 and we've spent the last few months really planning the rest of the game out to the most minimal detail. During the course of these meetings and plans, we've refined many of the details of the game on many of its layers and hope to wrap up the planning completely. Up until now, most of the game was planned as we went and drastically slowed development down, in tandem with working within the confines of our means available to us. The goal is to have everything planned out so from there forward it is simply a matter of making it happen. I will be making it a goal to issue monthly updates in a blog style format to really showcase what we have been working on and to keep you informed about the development. It's tough to make a game - it's even tougher to make a game without a lot of resources or people on the team. That said, there are some very exciting things in the works and we're looking forward to showing them off in the coming months. Stay tuned!

Source

Steam News / 24 December 2017

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