Full notes
Full Anarchy Arcade update
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Repeated intro
Hello arcaders! Do you love what you've built in your arcades? Today's update adds a new Showcase Mode camera that allows you to showcase your creations with ease! Fly-through cameras & before/after renders are now just a button press away! There's also a plethora of fixes, improvements, and small additions packed into this update. Full change log below!
What changed
- UI and audio
- Gameplay
- Performance
- Compatibility
Anarchy Arcade changes
Showcase Mode
The new Showcase Mode uses your screenshots that you've taken of your arcade on the F5 Screenshot menu and uses them as camera path-points to do fly-throughs, camera fades, or even before & after comparison renders.
First, you'll need to have at least 1 screenshot taken in your arcade. I suggest taking a handful of them so that the camera has a few to cycle between during the showcase.
Next, you hold down E to go into Showcase Mode. Your camera will automatically go to the nearest screenshot position and start the sequence. Use the mouse wheel up/down to skip forward / backward through the sequence.
Press ESC to exit Showcase Mode and resume exploring your arcade.
The order that the sequence plays is the same as the order that you took the screenshots in. It always resumes at the nearest screenshot position to where you are standing when you turn on Showcase Mode. If the next screenshot is within line-of-sight of the camera, it will fly there. Otherwise, it will cut there instead.
Instead of a flying camera you can instead do before/after renders by going into Settings > Camera tab and turning on Showcase Mode Before & After Wipe. It shows what the room looked like before & after your customizations. I posted a video of what this looks like onto my Twitter here: https://twitter.com/anarchyarcade/status/1261794463141122049
I'm interested in your feedback on what you think about Showcase Mode and which features it needs most in the future! (For example, one thing I plan on adding is the ability to re-order screenshots on the timeline.)
JSON Item Import
Developers/programmers - today's update adds the ability to paste stringified JSON items directly into AArcade while in "walking-around" mode to add them to your library & spawn them into the world. If you are interested in how to make your own apps / plugins generate JSON items compatible with AArcade, please just ask in the Discord and I'll be happy to help! https://discord.gg/9FSCDuJ
I hope you all enjoy the new Showcase Mode & stability improvements in today's update! And I'll see you all in a couple weeks with the next update! Party on, dudes!
- SM Sith Lord, Programmer of Anarchy Arcade
Change Log
Added Precache Models to the Settings menu > Objects tab. Enable it to speed up singleplayer arcade loading.
Added Batch Object Spawn to the Settings Menu > Objects Tab. Enable it to speed up how quickly singleplayer arcades load, but you will experience stutter when large batches of objects quickly spawn in.
Added the new Objects Tab to the Settings menu. Also moved various object-related options into it from other tabs.
Added Allow Multiple Active Objects to the Settings > General tab. If enabled, objects will play their "active" animations until their task is closed, regardless of how many are active.
Added Spawn Nearby Objects to the Commands tab. It is only needed if you use limited spawn settings OR use the beta Nodes feature.
Added an Object Fade Distance slider to the Settings Menu > Objects tab. Slide it down for a performance gain by making distant objects invisible. Recommended that you
Source
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