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Steam News23 February 20242y ago

Patch 0.35

What’s new: This patch introduces the first melee weapon of the game - the Sword, which also comes with a set of upgrades.

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What changed

1 fix7 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedWhat’s new:
changedThis patch introduces the first melee weapon of the game - the Sword , which also comes with a set of upgrades. In my opinion, these upgrades are some of the most varied and fun so far (Some of the upgrades are: ability to throw the Sword, option to consume health to enter a frenzy that increases attack- and move-speed, a passive that increases damage when you kill enemies and more)
addedHowever, to unlock the Sword you will first have to complete a quest for the new dweller of the castle - the Cursed Swordsman.
addedIn addition to the Sword upgrades, a couple more general upgrades have been added, mostly to do with gold and enemy drop rate, as gold used to be quite difficult to come by.
addedA new early game enemy! Actually, it’s the same footman, but with no shield.
addedThere is now a bell tower in the arena. You can ring the bell by shooting it, which will summon a new wave of enemies (or just sound cool if a wave is already in progress).

What’s new:

This patch introduces the first melee weapon of the game - the Sword, which also comes with a set of upgrades. In my opinion, these upgrades are some of the most varied and fun so far (Some of the upgrades are: ability to throw the Sword, option to consume health to enter a frenzy that increases attack- and move-speed, a passive that increases damage when you kill enemies and more)

However, to unlock the Sword you will first have to complete a quest for the new dweller of the castle - the Cursed Swordsman.

In addition to the Sword upgrades, a couple more general upgrades have been added, mostly to do with gold and enemy drop rate, as gold used to be quite difficult to come by.

A new early game enemy! Actually, it’s the same footman, but with no shield.

There is now a bell tower in the arena. You can ring the bell by shooting it, which will summon a new wave of enemies (or just sound cool if a wave is already in progress).

Also, a bunch of enemy sound effects have been added, as well as some music.

Changes:

Besides the new content, there are a few balance changes. The most crucial are:

-Most enemies don’t deal contact damage anymore. Contact damage felt pretty bad, especially with the melee Sword.

-Initial player move speed has been raised.

-Enemy spawns and health have been rebalanced to be slightly more forgiving.

Fixes:

Some bug fixes of course. Resolution dropdown in the settings was a little messed up before, now it’s fine. A bunch of typos corrected. Probably a lot more.

Source

Steam News / 23 February 2024

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