What changed
0 fixes2 additions2 changes0 removals
addedAlso, we now have a website! https://www.anamnesisgame.com/
changedQuality of Life ImprovementsEnemies now show the names of the attacks they use. -Enemies now show the weapon type or element of their next attack beside the dmg indicator. -Memories will no longer expand when hovered if previous memory effects are still playing. -Optimized various algorithms for improved performance during combat. -Optimized the Medal screen: No more slight lag right before a Medal appears on the screen. -It is now possible to use controller to cycle through Off/Def Combo tooltips in the HeroInfo screen. -Adjusted Boss rewards to include specific limits if player doesn't have them in their deck. -Updated UI with location names for each of the Acts. -Tweaked pseudorandom handlers for the Map options that will appear in each of the acts. -Map Screen help info has been updated. -During Event, Camp, and Encounters it's now possible to use keyboard/controller to open menus. -Limit memories will now have an "L" to signify they are a limit. -Hero Info screen no longer displays Perks/Curses. Space reserved for Weaknesses display. -Added new buttons to the top UI: Status Effects and Perks/Curses -Added Perks/Curses screens with associated keyboard and controller buttons. -'Burning' status effect description now scales based on new perk effects. -Updated the Game Credits.
changedFunctional Changes & Balancing -Added a passive queue to allow for multiple Damage over Time effects to occur at separate intervals. -Passive Damage like 'Burning' or 'Flaming Aura' now scales based on enemy weaknesses. -Reprogrammed memory cost handlers to allow for more flexibility. -'Ignition' now costs 2 (down from 3) and provides Flaming Sword for 3 turns (up from 1). -'Remembrance' now reduces the cost of the drawn memory by 1 (or 2 if 'Remembrance' is upgraded). -'Combustion' now costs 3 Spirit instead of 2. Also, damage has been reduced from 24/36 to 18/26. -'Flaming Aura' status effect now cleanses debuffs when applied. Tooltip has been updated. -'Golden Block' now works for one turn instead of one hit. -Added new trackers: memories played (during a battle) and total memories played (during a run) -Perks are now divided into three categories: Mind, Body, and Essence. -Removed 'Flaming Sword' status effect from the pool of Random Buffs. Note: Random Buffs are a possible starter boost as well as an encounter reward. -Map Screen > 'Camp' > 'Rest' option now also removes player's curses in addition to the healing. -Map Screen > 'Event' option has been restructured to offer 5 events in each of the acts. -Map Screen > 'Event' option now allows selection between 3 different events when chosen. -Map Screen > 'Treasure' option is now guaranteed to give a memory that is Rare or better. -Map Screen > 'Treasure' option no longer gives Perks. -Changed the Main Menu, Act 1, and Boss theme songs. -Events will now appear only three times per act. -Some Event rewards have been changed. -Raised the drop rate of most crafting ingredients. -It is now possible to achieve the 'Precision Kill' medal with passive damage (e.g. Burning).
addedNew Content -Added Act 2 to the game. -Added 2 new Act 2 craftable memories for the Fire element. -Added 2 new Act 2
Anamnesis changes
addedAlso, we now have a website! https://www.anamnesisgame.com/
changedEnemies now show the names of the attacks they use. -Enemies now show the weapon type or element of their next attack beside the dmg indicator. -Memories will no longer expand when hovered if previous memory effects are still playing. -Optimized various algorithms for improved performance during combat. -Optimized the Medal screen: No more slight lag right before a Medal appears on the screen. -It is now possible to use controller to cycle through Off/Def Combo tooltips in the HeroInfo screen. -Adjusted Boss rewards to include specific limits if player doesn't have them in their deck. -Updated UI with location names for each of the Acts. -Tweaked pseudorandom handlers for the Map options that will appear in each of the acts. -Map Screen help info has been updated. -During Event, Camp, and Encounters it's now possible to use keyboard/controller to open menus. -Limit memories will now have an "L" to signify they are a limit. -Hero Info screen no longer displays Perks/Curses. Space reserved for Weaknesses display. -Added new buttons to the top UI: Status Effects and Perks/Curses -Added Perks/Curses screens with associated keyboard and controller buttons. -'Burning' status effect description now scales based on new perk effects. -Updated the Game Credits.
changed -Added a passive queue to allow for multiple Damage over Time effects to occur at separate intervals. -Passive Damage like 'Burning' or 'Flaming Aura' now scales based on enemy weaknesses. -Reprogrammed memory cost handlers to allow for more flexibility. -'Ignition' now costs 2 (down from 3) and provides Flaming Sword for 3 turns (up from 1). -'Remembrance' now reduces the cost of the drawn memory by 1 (or 2 if 'Remembrance' is upgraded). -'Combustion' now costs 3 Spirit instead of 2. Also, damage has been reduced from 24/36 to 18/26. -'Flaming Aura' status effect now cleanses debuffs when applied. Tooltip has been updated. -'Golden Block' now works for one turn instead of one hit. -Added new trackers: memories played (during a battle) and total memories played (during a run) -Perks are now divided into three categories: Mind, Body, and Essence. -Removed 'Flaming Sword' status effect from the pool of Random Buffs. Note: Random Buffs are a possible starter boost as well as an encounter reward. -Map Screen > 'Camp' > 'Rest' option now also removes player's curses in addition to the healing. -Map Screen > 'Event' option has been restructured to offer 5 events in each of the acts. -Map Screen > 'Event' option now allows selection between 3 different events when chosen. -Map Screen > 'Treasure' option is now guaranteed to give a memory that is Rare or better. -Map Screen > 'Treasure' option no longer gives Perks. -Changed the Main Menu, Act 1, and Boss theme songs. -Events will now appear only three times per act. -Some Event rewards have been changed. -Raised the drop rate of most crafting ingredients. -It is now possible to achieve the 'Precision Kill' medal with passive damage (e.g. Burning).
added -Added Act 2 to the game. -Added 2 new Act 2 craftable memories for the Fire element. -Added 2 new Act 2
Act 2 and Encounters are finally here! Since the list of changes is long, we'll keep our introduction short. Feel free to read the Patch Notes below.
Also, we now have a website! https://www.anamnesisgame.com/
We hope you enjoy this huge update. In a few weeks, we'll post an announcement with the next steps we have planned from our Early Access Roadmap.
January 29th, 2021 - Patch Notes
Quality of Life Improvements
-Enemies now show the names of the attacks they use. -Enemies now show the weapon type or element of their next attack beside the dmg indicator. -Memories will no longer expand when hovered if previous memory effects are still playing. -Optimized various algorithms for improved performance during combat. -Optimized the Medal screen: No more slight lag right before a Medal appears on the screen. -It is now possible to use controller to cycle through Off/Def Combo tooltips in the HeroInfo screen. -Adjusted Boss rewards to include specific limits if player doesn't have them in their deck. -Updated UI with location names for each of the Acts. -Tweaked pseudorandom handlers for the Map options that will appear in each of the acts. -Map Screen help info has been updated. -During Event, Camp, and Encounters it's now possible to use keyboard/controller to open menus. -Limit memories will now have an "L" to signify they are a limit. -Hero Info screen no longer displays Perks/Curses. Space reserved for Weaknesses display. -Added new buttons to the top UI: Status Effects and Perks/Curses -Added Perks/Curses screens with associated keyboard and controller buttons. -'Burning' status effect description now scales based on new perk effects. -Updated the Game Credits.
Functional Changes & Balancing
-Added a passive queue to allow for multiple Damage over Time effects to occur at separate intervals. -Passive Damage like 'Burning' or 'Flaming Aura' now scales based on enemy weaknesses. -Reprogrammed memory cost handlers to allow for more flexibility. -'Ignition' now costs 2 (down from 3) and provides Flaming Sword for 3 turns (up from 1). -'Remembrance' now reduces the cost of the drawn memory by 1 (or 2 if 'Remembrance' is upgraded). -'Combustion' now costs 3 Spirit instead of 2. Also, damage has been reduced from 24/36 to 18/26. -'Flaming Aura' status effect now cleanses debuffs when applied. Tooltip has been updated. -'Golden Block' now works for one turn instead of one hit. -Added new trackers: memories played (during a battle) and total memories played (during a run) -Perks are now divided into three categories: Mind, Body, and Essence. -Removed 'Flaming Sword' status effect from the pool of Random Buffs. Note: Random Buffs are a possible starter boost as well as an encounter reward. -Map Screen > 'Camp' > 'Rest' option now also removes player's curses in addition to the healing. -Map Screen > 'Event' option has been restructured to offer 5 events in each of the acts. -Map Screen > 'Event' option now allows selection between 3 different events when chosen. -Map Screen > 'Treasure' option is now guaranteed to give a memory that is Rare or better. -Map Screen > 'Treasure' option no longer gives Perks. -Changed the Main Menu, Act 1, and Boss theme songs. -Events will now appear only three times per act. -Some Event rewards have been changed. -Raised the drop rate of most crafting ingredients. -It is now possible to achieve the 'Precision Kill' medal with passive damage (e.g. Burning).
New Content
-Added Act 2 to the game. -Added 2 new Act 2 craftable memories for the Fire element. -Added 2 new Act 2