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Steam News9 October 20205y ago

v0.1.1 Update

Last week we mentioned a few of the key changes in this update, primarily the rebalancing of the Knight class. The update is now live!

In this update1

Full notes

Full Anamnesis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Compatibility
  • Store
changedLast week we mentioned a few of the key changes in this update, primarily the rebalancing of the Knight class. The update is now live! We hope that these changes will make the Knight's gameplay more fluid, relying less on spamming defensive memories and allowing players to shift more quickly back to offense after recovering some health.
changedWe're still undergoing testing to see if this change makes the game too difficult to complete the first Act. Even if it is challenging, it should still be possible to defeat the first Act's boss. With regard to how much health remains after defeating the boss, we'll focus on balancing that once Act 2 is complete (we're considering a full or partial heal after boss battles, but we'll see about this once we get there).
addedOctober 9th, 2020 - Patch NotesDeck and Discard pile screens now have a scrollbar if the deck has more than 10 memories. Used to only scroll with mousewheel and drag.
addedOctober 9th, 2020 - Patch NotesDefensive combo bonuses for Knight have been restructured. 3-set bonus now heals for 3 HP, while 6-set bonus now provides the 'Defense' buff.
addedOctober 9th, 2020 - Patch Notes'Safeguard' now provides 3 Block and 2 Defense. Used to only provide 6 block. This should supplement the Defensive combo rebalance.
changedOctober 9th, 2020 - Patch NotesCamp and Event screens now display the UI.

Anamnesis changes

changedLast week we mentioned a few of the key changes in this update, primarily the rebalancing of the Knight class. The update is now live! We hope that these changes will make the Knight's gameplay more fluid, relying less on spamming defensive memories and allowing players to shift more quickly back to offense after recovering some health.
changedWe're still undergoing testing to see if this change makes the game too difficult to complete the first Act. Even if it is challenging, it should still be possible to defeat the first Act's boss. With regard to how much health remains after defeating the boss, we'll focus on balancing that once Act 2 is complete (we're considering a full or partial heal after boss battles, but we'll see about this once we get there).
addedDeck and Discard pile screens now have a scrollbar if the deck has more than 10 memories. Used to only scroll with mousewheel and drag.
addedDefensive combo bonuses for Knight have been restructured. 3-set bonus now heals for 3 HP, while 6-set bonus now provides the 'Defense' buff.
added'Safeguard' now provides 3 Block and 2 Defense. Used to only provide 6 block. This should supplement the Defensive combo rebalance.

Last week we mentioned a few of the key changes in this update, primarily the rebalancing of the Knight class. The update is now live! We hope that these changes will make the Knight's gameplay more fluid, relying less on spamming defensive memories and allowing players to shift more quickly back to offense after recovering some health.

We're still undergoing testing to see if this change makes the game too difficult to complete the first Act. Even if it is challenging, it should still be possible to defeat the first Act's boss. With regard to how much health remains after defeating the boss, we'll focus on balancing that once Act 2 is complete (we're considering a full or partial heal after boss battles, but we'll see about this once we get there).

Here are this week's patch notes:

October 9th, 2020 - Patch Notes

-Slight adjustments to scrollbar in various menus.

-The shading behind the Dark and Discard pile screens is now darker.

-Deck and Discard pile screens now have a scrollbar if the deck has more than 10 memories. Used to only scroll with mousewheel and drag.

-Defensive combo bonuses for Knight have been restructured. 3-set bonus now heals for 3 HP, while 6-set bonus now provides the 'Defense' buff.

-'Safeguard' now provides 3 Block and 2 Defense. Used to only provide 6 block. This should supplement the Defensive combo rebalance.

-Camp and Event screens now display the UI.

-UI in Event screen now has a button for players to view their deck.

-Fixed a visual error in Camp and Map selection screens where the Rest option read 25% healing instead of 33% which is the correct amount.

Note: In order for 'Safeguard' to properly update, you'll need to start a New Game. This is because, once you begin a run your deck becomes localized and the updates won't override your data. We'll implement a system to update localized decks in the future, but for now a New Run is necessary for card changes to take place.

This update also provides some changes to the UI. Now, the top panel will be displayed during the Camp and Event screens. The current health is also shown, and during the Event screen you'll be able to touch the button at the top-right next to Settings in order to view your deck. This should help when deciding what benefits to choose.

In other news, we're working on a few more quality of life upgrades such as Full Controller Support and other minor adjustments in some of the menu screens. We're also getting ready for Act 2 which will take the player outside of the dungeon into the dark and eerie forests of the afterlife!

For more info on our development plans you can check out the Early Access Roadmap right on the store page.

Source

Steam News / 9 October 2020

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