Full notes
Full An Uninvited Guest update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all,
What changed
- Gameplay
- Events
An Uninvited Guest changes
Version 1.2 of An Uninvited Guest is now available. Details of the update listed below:
Game over hints are now contextualized. This means they will now provide a hint as to why the game over occurred. This now makes it more obvious to the player with what mistake they made and possibly how to avoid it next time.
Improved hint prompts for figuring out the safe code
Added a prompt when entering the attic while having the mousetrap in your inventory
Improved click collision for some objects
Intro events were not occurring when the click count was over 1000. This has been fixed
The 'Super Resourceful' achievement would not trigger occasionally. The achievement will now trigger when intended.
What's next for An Uninvited Guest and the studio?
Currently, we are working on a larger update to the game that introduces a brand new 'Challenge Mode', adding more replayability and a new level of difficulty to the game. We are most likely going to be pushing this update out to players next month so you can look forward to that in the near future.
Extremely early work has also been started on the next game from our studio. While any reveals of it remain secret as of now, we can say that we are very excited to create a new interesting concept for people to immerse themselves in. It will also have no relation to An Uninvited Guest and feature very different gameplay.
Thanks for tuning in and hope everyone continues to enjoy An Uninvited Guest!
Source
Changelog.gg summarizes and formats this update. How we read updates.
