Full notes
Full An Odd Tale update
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What changed
- Gameplay
- Maps
Gameplay Changes: - Some players haven't realized that they can take initiative when it comes to improving their arsenal and exploring the world. Torial will now try to explain to players more clearly what they can do as they play. She now advises you to return to Dumpstier often to purchase better weapons from Shop Street Shop and Sorcery Store, to purchase abilities in your notebook, and to seek out braziers if you lack the damage to defeat enemies. - Players now cannot leave Torial's store without selecting a class. - Just about everyone who reached The Ranger's Facility was confused as to what they were supposed to do, assuming they had to defeat a number of enemies, when in reality, they simply have to walk to the side of the facility and interact with the green light to the left of the building. To fix this, we've removed the two enemies that the player spawns directly in front of, to try and show that the enemies are not the primary objective of the quest. - We've added a brand new quest, hidden somewhere in the game (but not where you're thinking). The first person to find and complete it will be rewarded with a cookie.
Technical Changes: - Falling into water in the Ranger's Facility no longer disables input. - The (Fictional) Dragon subclass is now available to play. - Removed a random level change trigger that teleported the player to the tutorial level. - Torial no longer teleports outside of the map when you're finished talking with her. - Defessus no longer teleports into the void when you're finished talking with him.
Source
Changelog.gg summarizes and formats this update. How we read updates.
