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Steam News31 July 202624d ago

Development Update

Hello everyone, It has now been two months since I released the initial version of An Exercise in Mortality – Chapter I. During that time I have made many improvements to the game.

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Full An Exercise in Mortality - Chapter I update

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Hello everyone,

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
changedDuring that time I have made many improvements to the game. However, the past month has also been unusually busy outside of development, and as a result there are still several important refinements I would like to complete. I currently expect this work to take roughly another three weeks.
changedI then intend to revisit the game's music. Due to time constraints during development, the soundtrack never received the level of attention I had hoped to give it. Some pieces I had planned are not yet part of the game, and several of the existing tracks are better described as demos than as finished soundtrack pieces. Alongside this, I will continue refining the game's visuals.
changedWith those improvements in place, I will finally begin the actual marketing phase. To mark that milestone, I also intend to run another discount for those who have been waiting to experience the game in a more refined state.

An Exercise in Mortality - Chapter I changes

changedDuring that time I have made many improvements to the game. However, the past month has also been unusually busy outside of development, and as a result there are still several important refinements I would like to complete. I currently expect this work to take roughly another three weeks.
changedI then intend to revisit the game's music. Due to time constraints during development, the soundtrack never received the level of attention I had hoped to give it. Some pieces I had planned are not yet part of the game, and several of the existing tracks are better described as demos than as finished soundtrack pieces. Alongside this, I will continue refining the game's visuals.
changedWith those improvements in place, I will finally begin the actual marketing phase. To mark that milestone, I also intend to run another discount for those who have been waiting to experience the game in a more refined state.

It has now been two months since I released the initial version of An Exercise in Mortality – Chapter I.

During that time I have made many improvements to the game. However, the past month has also been unusually busy outside of development, and as a result there are still several important refinements I would like to complete. I currently expect this work to take roughly another three weeks.

My goal remains unchanged: to continue refining the game until I am confident it reflects the experience I want it to be.

Once these refinements are complete, I will share another update before moving on to the next phase of development.

I then intend to revisit the game's music. Due to time constraints during development, the soundtrack never received the level of attention I had hoped to give it. Some pieces I had planned are not yet part of the game, and several of the existing tracks are better described as demos than as finished soundtrack pieces. Alongside this, I will continue refining the game's visuals.

With those improvements in place, I will finally begin the actual marketing phase. To mark that milestone, I also intend to run another discount for those who have been waiting to experience the game in a more refined state.

Thank you for your continued patience, understanding, and support. It means a great deal to me, and I look forward to sharing the game in its finished form with all of you soon.

Source

Steam News / 31 July 2026

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