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Steam News25 June 20251y ago

AMNESIA. PROGRESS REPORT v0.102. WEEK #4-5

Hello friends! We’re already on the final stretch. All planned scenes are done and implemented in the code. We're currently working on final polishing, voiceovers, and text editing.

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Repeated intro

Hello friends!

What changed

0 fixes5 additions1 change0 removals
  • UI and audio
  • Performance
  • Gameplay
addedWe’re already on the final stretch. All planned scenes are done and implemented in the code. We're currently working on final polishing, voiceovers, and text editing. Everything will be ready soon (+we will need time to translate to all languages). I can’t give an exact date, but it’s coming very soon. For the scene with Alexandra, I managed to create 50 new animations.
addedRegarding the time required to remake old scenes (re-rendering animations in the MC’s room with Alexandra) and other minor things—these will be secondary tasks, handled whenever there’s rendering downtime from new scenes. We won’t prioritize this, but we won't forget about it either. I assume you'd prefer to see new animations rather than re-rendered old ones.
addedAs for adding new languages to the game (such as Thai or Turkish), we won’t even discuss adding new languages until we fully manage the current translation list and get it running smoothly. Translating is tedious, complex work requiring considerable time, meticulousness, and creativity. Right now, I’m thinking it would be best to add new languages only at the very end, once everything else is finalized. If you only knew how much has to be redone (in terms of translations) just because of changing a single word in the code... Sometimes I just feel like changing nothing at all! Simply to avoid creating extra translation work afterward! I hope you understand.
changedPreviously completed for 0.102: +STORY_Alex = 11 +STORY_Iris = 2 +STORY_Iris = 3 +NEW SMS & INSTA (posts, messages) written
addedSTORY_Elena=7 Re-render all animations in the new location -STORY_Alex=6 Re-render all animations in the new location -STORY_Alex=8+STAR1 DOM route Re-render all animations in the new location -STORY_Alex=8+STAR1 LOVE route Re-render all animations in the new location -Missing scene Kate_night -Missing scene Alexandra_night
addedReplace TC with updated location -Replace interactive buttons for FreeRoams -Add Special Renders to the game -Fill out CREDITS -Optimize resources, reduce distribution size

We’re already on the final stretch. All planned scenes are done and implemented in the code. We're currently working on final polishing, voiceovers, and text editing. Everything will be ready soon (+we will need time to translate to all languages). I can’t give an exact date, but it’s coming very soon. For the scene with Alexandra, I managed to create 50 new animations.

Let me answer some of your questions from the comments. Regarding DOM and LOVE routes for characters, there will only be two paths—simply because we don't have time for more. The LOVE route will differ for each girl. For example, Alexandra’s LOVE route means she will take the initiative much more often (it’s still not outright submissive, but knowing her character... anything can happen... at least occasionally!). Kate’s and Elena’s behaviors will also differ according to their own personalities.

We're building the game in such a way that old saves (starting from the remastered version 0.100) should work in all future versions. Only saves made before the remaster won't work. We also have a function that signals which saves have conflicts and which are suitable. So if your saves aren't working for some reason, please report this in Discord (in the appropriate channel), as it's a bug and we didn't intend for saves to behave like this.

Regarding the time required to remake old scenes (re-rendering animations in the MC’s room with Alexandra) and other minor things—these will be secondary tasks, handled whenever there’s rendering downtime from new scenes. We won’t prioritize this, but we won't forget about it either. I assume you'd prefer to see new animations rather than re-rendered old ones.

As for adding new languages to the game (such as Thai or Turkish), we won’t even discuss adding new languages until we fully manage the current translation list and get it running smoothly. Translating is tedious, complex work requiring considerable time, meticulousness, and creativity. Right now, I’m thinking it would be best to add new languages only at the very end, once everything else is finalized. If you only knew how much has to be redone (in terms of translations) just because of changing a single word in the code... Sometimes I just feel like changing nothing at all! Simply to avoid creating extra translation work afterward! I hope you understand.

Thank you for your support, Super Alex.

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What was done during weeks 4-5: +STORY_Kate = 13 +STORY_Alex = 12+STAR 2

Previously completed for 0.102: +STORY_Alex = 11 +STORY_Iris = 2 +STORY_Iris = 3 +NEW SMS & INSTA (posts, messages) written

+Edited English translation for version 0.101 +German translation up to and including version 0.101 +French translation up to and including version 0.101 +Chinese translation up to and including version 0.101 +Edited Russian translation for the entire game

Scene plan:

-STORY_Elena=7 Re-render all animations in the new location -STORY_Alex=6 Re-render all animations in the new location -STORY_Alex=8+STAR1 DOM route Re-render all animations in the new location -STORY_Alex=8+STAR1 LOVE route Re-render all animations in the new location -Missing scene Kate_night -Missing scene Alexandra_night

Work plan in general:

-Replace TC with updated location -Replace interactive buttons for FreeRoams -Add Special Renders to the game -Fill out CREDITS -Optimize resources, reduce distribution size

Work plan for translation:

-English translation up to and including version 0.102 -German translation up to and including version 0.102 -French translation up to and including version 0.102 -Chinese translation up to and including version 0.102 -Full game translation into Spanish

Source

Steam News / 25 June 2025

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