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Steam News24 November 20214y ago

BUILD 2241 - 24 November 2021

This update contains the following: DLSS updated to 2.3.1 which includes better visuals + new sharpening option. Added AMD FidelityFX Super Resolution (FSR).

Full notes

Full AMID EVIL update

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What changed

1 fix2 additions1 change0 removals
  • Performance
  • UI and audio
addedDLSS updated to 2.3.1 which includes better visuals + new sharpening option.
addedAdded AMD FidelityFX Super Resolution (FSR). You can now enable FSR + Sharpening for extra peformance during Ray Tracing or on lower spec PC's.
changedUnreal engine upgrade to 4.27.1 This includes: More general optimizations Ray Tracing optimisations More general stability Unfortunately it means a large patch, however this also prepares us for the black labyrinth DLC.
fixedOther fixes -You can now run the game in exclusive Fullscreen in DX12. -Final boss level visual fix when save/loading. -Fixed up inconsistent ray traced enemy shadows. -Fixed lifts being offset occasionally . -Volumetric fog more optimized, should give a decent frame boost. -Celestial claw lighting fixed, planets+suns now give off lights/shadows. -Fixed issue with portal location UI in gateway when loading a game. -Fixed many minor level issues. -Other minor misc fixes.

AMID EVIL changes

addedDLSS updated to 2.3.1 which includes better visuals + new sharpening option.
addedAdded AMD FidelityFX Super Resolution (FSR). You can now enable FSR + Sharpening for extra peformance during Ray Tracing or on lower spec PC's.
changedUnreal engine upgrade to 4.27.1 This includes: More general optimizations Ray Tracing optimisations More general stability Unfortunately it means a large patch, however this also prepares us for the black labyrinth DLC.
fixedOther fixes -You can now run the game in exclusive Fullscreen in DX12. -Final boss level visual fix when save/loading. -Fixed up inconsistent ray traced enemy shadows. -Fixed lifts being offset occasionally . -Volumetric fog more optimized, should give a decent frame boost. -Celestial claw lighting fixed, planets+suns now give off lights/shadows. -Fixed issue with portal location UI in gateway when loading a game. -Fixed many minor level issues. -Other minor misc fixes.

This update contains the following:

DLSS updated to 2.3.1 which includes better visuals + new sharpening option.

Added AMD FidelityFX Super Resolution (FSR). You can now enable FSR + Sharpening for extra peformance during Ray Tracing or on lower spec PC's.

Unreal engine upgrade to 4.27.1 This includes: More general optimizations Ray Tracing optimisations More general stability Unfortunately it means a large patch, however this also prepares us for the black labyrinth DLC.

Other fixes -You can now run the game in exclusive Fullscreen in DX12. -Final boss level visual fix when save/loading. -Fixed up inconsistent ray traced enemy shadows. -Fixed lifts being offset occasionally . -Volumetric fog more optimized, should give a decent frame boost. -Celestial claw lighting fixed, planets+suns now give off lights/shadows. -Fixed issue with portal location UI in gateway when loading a game. -Fixed many minor level issues. -Other minor misc fixes.

Source

Steam News / 24 November 2021

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