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Steam News16 December 201411y ago

Release Notes – 17 Dec 2014

We have a few fixes and minor changes available, check out the details below. The most notable is the fix for user maps building shaders every time, so this should make playing user made maps a much better experience!

Full notes

Full America's Army: Proving Grounds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions4 changes2 removals
  • Fixes
  • Server
  • Performance
  • Gameplay
  • Balance
  • Maps
changedWe have a few fixes and minor changes available, check out the details below. The most notable is the fix for user maps building shaders every time, so this should make playing user made maps a much better experience! Changes
addedSecuring the bomb in C4 missions when dropped is disabled by default, can be enabled in server config
addedAdded setting in Mission Editor to turn off lighting while editing to increase performance (Tools -> View Mode -> Unlit)
addedAdded setting in Mission Editor to view wireframe mode (Tools -> View Mode -> Wireframe)
fixedFix for shaders being recompiled every time a custom map loads
fixedFix for picked up weapons not having ammo if you picked them up while reloading

America's Army: Proving Grounds changes

changedWe have a few fixes and minor changes available, check out the details below. The most notable is the fix for user maps building shaders every time, so this should make playing user made maps a much better experience! Changes
addedSecuring the bomb in C4 missions when dropped is disabled by default, can be enabled in server config
addedAdded setting in Mission Editor to turn off lighting while editing to increase performance (Tools -> View Mode -> Unlit)
addedAdded setting in Mission Editor to view wireframe mode (Tools -> View Mode -> Wireframe)
fixedFix for shaders being recompiled every time a custom map loads

We have a few fixes and minor changes available, check out the details below. The most notable is the fix for user maps building shaders every time, so this should make playing user made maps a much better experience! Changes

  • Securing the bomb in C4 missions when dropped is disabled by default, can be enabled in server config

  • Added setting in Mission Editor to turn off lighting while editing to increase performance (Tools -> View Mode -> Unlit)

  • Added setting in Mission Editor to view wireframe mode (Tools -> View Mode -> Wireframe)

Bug Fixes

  • Fix for shaders being recompiled every time a custom map loads

  • Fix for picked up weapons not having ammo if you picked them up while reloading

  • Sighted accuracy now takes effect slightly before sighted blend is complete. Sight time now respects shorter blend when resighting before unsighting is complete

  • Weapon sway no longer starts before fully sighting up

  • Fixed several crashes in the launcher

  • Entire map name must be supplied in the “votechangemap” console command

Maps

  • Can no longer walk on a small ledge in Hospital Lobby

  • Fixed an issue with Hospital Statue not blocking bullets

  • Fixed an issue where a hay patch was blocking grenade explosions on Intercept

  • Fixed an issue where players could walk along unintended ledge on Harbor Assault

Source

Steam News / 16 December 2014

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