Full notes
Full America's Army: Proving Grounds update
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What changed
- Fixes
- Server
- Performance
- Gameplay
- Balance
- Maps
America's Army: Proving Grounds changes
We have a few fixes and minor changes available, check out the details below. The most notable is the fix for user maps building shaders every time, so this should make playing user made maps a much better experience! Changes
Securing the bomb in C4 missions when dropped is disabled by default, can be enabled in server config
Added setting in Mission Editor to turn off lighting while editing to increase performance (Tools -> View Mode -> Unlit)
Added setting in Mission Editor to view wireframe mode (Tools -> View Mode -> Wireframe)
Bug Fixes
Fix for shaders being recompiled every time a custom map loads
Fix for picked up weapons not having ammo if you picked them up while reloading
Sighted accuracy now takes effect slightly before sighted blend is complete. Sight time now respects shorter blend when resighting before unsighting is complete
Weapon sway no longer starts before fully sighting up
Fixed several crashes in the launcher
Entire map name must be supplied in the “votechangemap” console command
Maps
Can no longer walk on a small ledge in Hospital Lobby
Fixed an issue with Hospital Statue not blocking bullets
Fixed an issue where a hay patch was blocking grenade explosions on Intercept
Fixed an issue where players could walk along unintended ledge on Harbor Assault
Source
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