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Steam News26 October 20178y ago

Release Day!

It’s official: American Angst is out today on Steam (follow @m3g1dd0 on Twitter )! Really looking forward to hear what you think of the game!

Full notes

Full American Angst (Steam Deluxe Edition) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedIt’s official: American Angst is out today on Steam (follow @m3g1dd0 on Twitter )! Really looking forward to hear what you think of the game! This is how we got here: Five months ago, scouring the internet for a tool which would help me create a gamebook akin to the Choose your own Adventures I loved in my youth, I discovered Twine by Chris Klimas. Twine, in short, is a game engine for choice-based games, or interactive fiction. Employing HTML, CSS and JavaScript, you are able to create a story where the player decides how the story plays out. Which is a good thing, because I have a grip of HTML and CSS, as well as basic knowledge of JavaScript. This discovery opened up a whole new universe for me: There is whole scene of people devoted to creating and playing text adventures! In the next hours, I explored the Interactive Fiction Database, the IF archive, checked out Choice of Games and other developers, devoured Emily Short’s blog and subscribed to Planet IF’s feed; but more than anything else, I studied everything Twine related. And then, I started writing. Continue reading post in my blog

American Angst (Steam Deluxe Edition) changes

addedIt’s official: American Angst is out today on Steam (follow @m3g1dd0 on Twitter )! Really looking forward to hear what you think of the game! This is how we got here: Five months ago, scouring the internet for a tool which would help me create a gamebook akin to the Choose your own Adventures I loved in my youth, I discovered Twine by Chris Klimas. Twine, in short, is a game engine for choice-based games, or interactive fiction. Employing HTML, CSS and JavaScript, you are able to create a story where the player decides how the story plays out. Which is a good thing, because I have a grip of HTML and CSS, as well as basic knowledge of JavaScript. This discovery opened up a whole new universe for me: There is whole scene of people devoted to creating and playing text adventures! In the next hours, I explored the Interactive Fiction Database, the IF archive, checked out Choice of Games and other developers, devoured Emily Short’s blog and subscribed to Planet IF’s feed; but more than anything else, I studied everything Twine related. And then, I started writing. Continue reading post in my blog

It’s official

American Angst is out today on Steam (follow @m3g1dd0 on Twitter )! Really looking forward to hear what you think of the game!

This is how we got here

Five months ago, scouring the internet for a tool which would help me create a gamebook akin to the Choose your own Adventures I loved in my youth, I discovered Twine by Chris Klimas. Twine, in short, is a game engine for choice-based games, or interactive fiction. Employing HTML, CSS and JavaScript, you are able to create a story where the player decides how the story plays out. Which is a good thing, because I have a grip of HTML and CSS, as well as basic knowledge of JavaScript. This discovery opened up a whole new universe for me: There is whole scene of people devoted to creating and playing text adventures! In the next hours, I explored the Interactive Fiction Database, the IF archive, checked out Choice of Games and other developers, devoured Emily Short’s blog and subscribed to Planet IF’s feed; but more than anything else, I studied everything Twine related. And then, I started writing. Continue reading post in my blog

Source

Steam News / 26 October 2017

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