Full notes
Full Amelia and the Erotic Tentacle Trap Dungeon update
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Repeated intro
Hello to all players who love and support this title!
What changed
- Gameplay
- Performance
- UI and audio
- Maps
Amelia and the Erotic Tentacle Trap Dungeon changes
It has already been half a year since the game entered Early Access on Steam last November, and we have received a great deal of feedback and support from players during this time. Although things have been rather quiet on the community side, Yoshi_J, the developer of “SilverMoon,” has not stopped working for even a moment!
We also understand that, for players who have supported the title since the start of Early Access, the lack of public progress updates during this period may have caused some concern. Going forward, we will continue to share development progress as much as possible within the scope of what can be made public, so that everyone can better understand the current state of update preparations.
In fact, around the time of release, Yoshi_J had prepared a message for everyone. However, as priority was given to addressing early issues and improving stability, that message never had the chance to be officially shared with everyone on the Steam Community.
Today, we will be acting as your “progress correspondents” and sharing what kind of evolution and changes the tentacle labyrinth has accumulated over the past six months!
================== 🕒 A Wealth of New Content At the initial release last year, Yoshi_J had already mentioned the goals for this title:
Companion system Addition of new dungeons Implementation of a pregnancy system and more dynamic adult content presentation Improvements to battles and mechanics
The developer’s idea at the time was simple: to focus all efforts on building out the full experience. This period of “quiet, dedicated work” may not have made much noise, but it has led to much deeper system improvements. Now, those efforts are gradually taking shape as the rich new content you will soon be able to see. ================= 🛡️ Adventure Is No Longer a Solo Journey: New Companions Are Here! The labyrinth is no longer a place where Amelia has to fight alone! New companions are on the way!
Paladin - エリシア(Elysia) Vampire Princess - セレスティア(Celestia)
The developer has also completed as many as 80 pages of additional scenario writing, and is now hard at work preparing to breathe life into these story-rich additions. ================= 🔥 A Must-Read for Strategy Fans: A Major Overhaul of the Core Systems 1. Attribute Battle System Rework To strengthen the strategic depth of the Roguelike elements, the system has undergone a major overhaul: - Attribute Expansion: The original 5 attributes have been expanded to 9, with Water, Wind, Earth, and Chaos newly added. - Chain Reactions: Attribute matchups and combined effects have been introduced, such as an electrified effect created by Water + Lightning. Every battle now requires more precise decision-making!
More Diverse Crafting and Items New weapon synthesis traits, such as MP recovery and random stat bonuses, have been added, along with an item-throwing feature. Every resource you find in the labyrinth can now play a crucial role. ================= 💖 Deeper Evolution of the Visuals and Body Development System As for the additional content that many players are most curious about, there will not only be new adult-oriented standing artwork, but also portraits for new enemies… wait, not tentacles!?
The changes to the “Body Development” system, which many players are especially interested in, are also remarkably detailed. Yoshi_J’s dedication to the finer details, especially when it comes to the presentation of bodily changes and variations, clearly shows a tremendous amount of work.
Please look forward to the visual impact of the official update!
※All images shown above are from content currently in development. The final content may still be subject to change.
================= 💬 A Final Message to Players Although the game’s content is gradually taking shape, there is still voice recording, multilingual translation, and thorough testing work that must be completed. In order to present this work to you in the best possible form, we have chosen to polish the quality first rather than rush the release.
Once development enters its final sprint, we will share the specific release schedule with you as soon as possible.
Thank you all for your patience and support over the past six months. If there is more information we can share going forward, such as animated previews of the new characters or gameplay footage, we will provide updates as quickly as we can.
Please look forward to the next stage of the labyrinth!
Source
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