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Full notes
Full Ambulance Life: A Paramedic Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Events
- UI and audio
- Maps
Ambulance Life: A Paramedic Simulator changes
Hello, Medics! Patch 1.4 is now live!
Check out the details below!
⚠️ We Need Your Help!
We are always listening closely to community feedback, but as we make any significant changes, there may be still players who have unique cases that need special care.
If even after installing all patches you are still experiencing crashes, freezes, and black screens, we need your help to find direct solutions for your problems.
Please follow this link to get us your specific details so we can investigate solutions for your case here: https://my.nacongaming.com/en-US/support/game/ambulance
🛠️ Patch Notes:
🦠Bugs & Technical Improvements
The Swift Aid Siren’s brightness has been fixed
Fixed floating blood puddles
Fixed floating props in callouts
Fixed camera transition at vehicle start
Fixed holes in buildings
Fixed additional bus spawning in car crash callout
Fixed flickering skid marks
Fixed broken ventilation material in mall
Fixed clipping patient in Catastrophic Event 02
(The Burning Mall)
Fixed Muscle cramping Animation
Fixed the Partner’s suddenly disappearing hair
Fixed a bug where District unlocks would appear multiple times in the shift selection screen
The ambulance will no longer spawn on the roofs of cars when loading the last checkpoint
The “Panic Attack Training Callout“ will now correctly prompt you to use Lorazepam instead of Ketamine
You partner will no longer ask you to apply Glucose if the patient is suffering from Cardiac Arrest
Fixed "soft-blocking" dropdown input when using the back action
Fixed locked diagnosis entries when loading into an old save game shift
Fixed a bug where multiple dispatcher voices would be played simultaneously
đź§Ş Quality of Life Improvements
Added additional Tooltips to the Scoring screen to provide more context on why a certain score was achieved
Increased the range of the siren’s effect on traffic to prevent cars from moving into the rescue lane
Pedestrians will now put in more effort to avoid the ambulance
You will now receive a prompt to reset your ambulance if it gets stuck on terrain
Lowered the chance that a callout spawns far away in the distance
Any patients that are not selected for treatment will now receive a marker indicating that another ambulance will pick them up afterwards
The “End Shift” prompt will now appear much faster after ending your final callout
Added jolts: Crashing into obstacles while transporting patients can now cause several different Injuries
Added additional useful hints to the loading screen
Made acceleration adaptive trigger much lighter
Added CPR handling for heart alarm display
Minor performance improvements
Updated recommendation for “third degree burns” to “burn dressings”
Added variable size for the transport event HUD
Significantly reduced the freakiness of our cables
Bleeding patients will now have growing blood patches on their clothes
Significant improvements to cutscene quality and ensured that the cutscene will play at a stable FPS
Implemented shift result background images
Fixed the missing District highlighting in the map screen
Improved our physical blood simulation
Brightened the dark corner within the “Bleeding” tutorial
Added near distance fade for gates in the District 2 hospital
Added a volume slider for the siren
The partner will only snap at you if you actually hurt the patient while driving
📆 What’s Next?
We are setting our sights on the Bayside Expansion release on April 22nd, so please stay tuned here and our official Discord for all the latest news and updates.
Thank you for sharing your feedback and experiences with us as we continue to address community concerns. Thank you for helping us continue shape Ambulance Life into the best version of itself it can be! ❤️
🌍 Join the Community
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