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Steam News19 December 20205y ago

Update - Build 1.0.0.51

Hi folks, I've just put out an update for the game. Here is a list of what has changed: Player damage now matches the default amount of damage that turrets do, and scales identically when using Weapon Upgrade Parts.

Full notes

Full Amborettio update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedI've just put out an update for the game. Here is a list of what has changed:
changedPlayer damage now matches the default amount of damage that turrets do, and scales identically when using Weapon Upgrade Parts.
fixedFixed a visual bug related to map borders caused by previous brightness update.
changedAllocating S.E.L.F. points to Strength or picking up Strength tabs will now grant +15 Max WT per point, compared to the previous amount of +5. This should prevent near-constant over-encumbrance in the late-game.
changedReduced the overall time it takes for a turret upgrade to finish. Instead of this taking 11 seconds, it now takes 5.5. This should allow for faster and more efficient progression with turrets.

Amborettio changes

changedI've just put out an update for the game. Here is a list of what has changed:
changedPlayer damage now matches the default amount of damage that turrets do, and scales identically when using Weapon Upgrade Parts.
fixedFixed a visual bug related to map borders caused by previous brightness update.
changedAllocating S.E.L.F. points to Strength or picking up Strength tabs will now grant +15 Max WT per point, compared to the previous amount of +5. This should prevent near-constant over-encumbrance in the late-game.
changedReduced the overall time it takes for a turret upgrade to finish. Instead of this taking 11 seconds, it now takes 5.5. This should allow for faster and more efficient progression with turrets.

Hi folks,

I've just put out an update for the game. Here is a list of what has changed:

  • Player damage now matches the default amount of damage that turrets do, and scales identically when using Weapon Upgrade Parts.

  • Fixed a visual bug related to map borders caused by previous brightness update.

  • Allocating S.E.L.F. points to Strength or picking up Strength tabs will now grant +15 Max WT per point, compared to the previous amount of +5. This should prevent near-constant over-encumbrance in the late-game.

  • Reduced the overall time it takes for a turret upgrade to finish. Instead of this taking 11 seconds, it now takes 5.5. This should allow for faster and more efficient progression with turrets.

-Wanech

Source

Steam News / 19 December 2020

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