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- Amberspire
Population and People
Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and dev…
Event3 changesGameplay - Amberspire
Faction and Event Design
From a design perspective, the factions and events form the third major element of the game, alongside the dice and the environment. The goal is to create a narrative quality to the game and city that is missing from th…
Event4 changesFix - Amberspire
2D Cities, Detail and Theme
The first production decision made for Amberspire was choosing to render the game in 2D or 3D. By training and experience I am a 3D artist and comfortable with 3D games, so this seemed like a natural starting point. Onc…
Patch notes4 changesPerformanceGameplay - Amberspire
Amberspire will release on May 6th!
We've been quietly working away on Amberspire for a little while, and it's finally ready to be shared with everyone soon. Amberspire will launch on Steam on May 6th 2026! We'll be posting a whole lot of sneak peeks and…
Announcement - Amberspire
Cities and Cellular Automata
Cellular automata have fascinated me from the moment I learned about them. How can simple rules and constraints can produce astounding complexity and unpredictability? Or even a simple recurring equation like the logist…
Patch notes3 changesMapsGameplay - Amberspire
Messing Around Until The End
See the other design diaries, wishlist the game, or subscribe to our newsletter. So far the design diaries are still very much in the pre-production phase, where I am trying to sort out my thoughts on what kind of game…
Event5 changesGameplayPerformance - Amberspire
Thematic Resources
Cities are a natural setting in a science fantasy universe. Built over their own ruins, where the past and future mix into a heady kaleidoscope of people and technology. Cities are a microcosm of the world around them,…
Announcement - Amberspire
Why Dice?
Dice are fun. They are probably the oldest game component in human history! As humans we like tactility, we like throwing things, we like winning and losing based on chance. It's fun to give up your control in a game an…
Patch notes


