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- Amberspire
Cities and Cellular Automata
Cellular automata have fascinated me from the moment I learned about them. How can simple rules and constraints can produce astounding complexity and unpredictability? Or even a simple recurring equation like the logist…
Patch notes3 changesMapsGameplay - Amberspire
Messing Around Until The End
See the other design diaries, wishlist the game, or subscribe to our newsletter. So far the design diaries are still very much in the pre-production phase, where I am trying to sort out my thoughts on what kind of game…
Event5 changesGameplayPerformance - Amberspire
Thematic Resources
Cities are a natural setting in a science fantasy universe. Built over their own ruins, where the past and future mix into a heady kaleidoscope of people and technology. Cities are a microcosm of the world around them,…
Announcement - Amberspire
Why Dice?
Dice are fun. They are probably the oldest game component in human history! As humans we like tactility, we like throwing things, we like winning and losing based on chance. It's fun to give up your control in a game an…
Patch notes

