Full notes
Full Alwa's Awakening update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Hi Everyone! This is our bigger gameplay patch with a bunch of fixes in various sizes. MAJOR CHANGES
Remap keyboard support added.
Blocks will now slide to the middle of a button instead of freezing
Improved player movement when using a joystick, crouching should no longer accidentally make Zoe get up an walk
Player should no longer be able to paus the game while being revived with the flask, which put the game in a locked state
Fixed a bug where the player could die twice within seconds
Red Kraaler should now destroy the bubble if the land on it
Fixed a bug where the green block wouldn't move in the water if it was pushed down by another green block
Fixed an issue where the game could be paused during a screen transition and would lock the game
MINOR CHANGES
Added possible fix for rare occations when Red Kraaler would sometimes fall slowly while sliding back and forth
Adjusted position of moving platforms in Amethyst Passage to prevent player from touching the ceiling
Bats do no longer fly behind grass
Landing sound will no longer trigger if you press jump during a screen transition between two rooms
Moved the first FireSpitter in Amber Sacellum down one tile
Player can't change magic while warping in Void Tower
Boss items will no longer get stuck in mid-air if being stopped by a bubble
Arrow when answering NPCs is correctly positioned
The settings cursor should no longer "jump" a few pixels when opening settings
Fixed an audio bug when the player could start a conversation with two characters at the same time.
Jump sound will no longer be played when quitting the game
Projectiles of the last boss now disappears when he dies to prevent a stalemate
Music should no longer reset when going back from Loading Screen to Main menu
Fixed an issue where Zoe would sometimes crouch when scrolling down in the warp menu
Knights are now properly reset when they're outside of the camera, on rare occations the player could be locked inside of certain rooms
Fixed a bug where Red Valo would sometime move it's mouth to fire but never send a projectile if the camera was moving
Pushing a green block in front of a Red Mage should no longer accidentally damage the player
Player should no longer be able to balance falling blocks on Zoe's head
Standing close to a green block and attacking will now hit the block
Sparkles in the main menu will now scale correctly
Zoe should no longer swing her staff when the player opens the warp menu
Removed the menu arrow when pressing Start Game to show the player that their input wasn't lagging
Added a possible fix for the Chuck enemy, they would on very rare occations keep moving while dying
Player should no longer be pushed down from an elevator in Amethyst Passage
Thank you all for your continous support! /Kevin and the rest of Elden Pixels
Source
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