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Steam News30 September 20214y ago

Megapatch 18.0.1

Greetings from the Elteria Adventures team! The 18.0.1 Megapatch is finally here! So, without further ado, let’s check what it has for you in store!

Full notes

Full Altiros update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes15 additions25 changes3 removals
  • Store
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
changedThe 18.0.1 Megapatch is finally here! So, without further ado, let’s check what it has for you in store!
changedGAMEPLAY AND THE WORLD:
addedNew system of Elteria’s outer worlds: rather than one big interconnected map, there are many different worlds differentiated by tiers, each with its own lifespan and autoreset timers.
addedNew, separate PvP world , for all your PvP needs! You can find it among the Tier 2 worlds!
changedOverhauled penalties for death. Now if you die, you drop a chest containing a random set of items from your inventory (with some exceptions). The chest disappears after 10 minutes, and can be only looted by you in the first 5 minutes, and by any player at all in the remaining 5 minutes.
addedMajor reworks of the crafting system , including reworked recipes, drops, new crafting stages, etc, in order to make crafting more natural and engaging! Moreover, all recipes are now divided between four modes of crafting — with your hands, on a Workbench, on a Construction Workbench and in a Cauldron.

Altiros changes

changedThe 18.0.1 Megapatch is finally here! So, without further ado, let’s check what it has for you in store!
changedGAMEPLAY AND THE WORLD:
addedNew system of Elteria’s outer worlds: rather than one big interconnected map, there are many different worlds differentiated by tiers, each with its own lifespan and autoreset timers.
addedNew, separate PvP world , for all your PvP needs! You can find it among the Tier 2 worlds!
changedOverhauled penalties for death. Now if you die, you drop a chest containing a random set of items from your inventory (with some exceptions). The chest disappears after 10 minutes, and can be only looted by you in the first 5 minutes, and by any player at all in the remaining 5 minutes.

Greetings from the Elteria Adventures team!

The 18.0.1 Megapatch is finally here! So, without further ado, let’s check what it has for you in store!

GAMEPLAY AND THE WORLD:

  • New system of Elteria’s outer worlds: rather than one big interconnected map, there are many different worlds differentiated by tiers, each with its own lifespan and autoreset timers.

  • New, separate PvP world, for all your PvP needs! You can find it among the Tier 2 worlds!

  • Overhauled penalties for death. Now if you die, you drop a chest containing a random set of items from your inventory (with some exceptions). The chest disappears after 10 minutes, and can be only looted by you in the first 5 minutes, and by any player at all in the remaining 5 minutes.

  • Major reworks of the crafting system, including reworked recipes, drops, new crafting stages, etc, in order to make crafting more natural and engaging! Moreover, all recipes are now divided between four modes of crafting — with your hands, on a Workbench, on a Construction Workbench and in a Cauldron.

  • Added craftable Beds that you can use to skip in-game time in your private world.

  • Bouncy Gel blocks! Added new craftable Gel blocks that you can use as a bouncy trampoline!

  • Reworked the mob spawner, so the mobs can now spawn depending on the lighting conditions, so you could use light-producing blocks to prevent mobs from spawning in an area. Speaking of which…

  • Updated the mob roster, featuring new drops, new (or updated) abilities and even new AIs for some of them!

  • Mobs have returned to the Elterian underground. You can once again encounter mobs while in the underground caves. Ah, and we improved the way ores and rocks you venture down there for are generated.

  • Bee’s flight ability reworked. The flight duration now depends on your Stamina, and once you run out, you slowly glide down rather than falling like a rock. Gaining altitude can be done at any time with the jump button.

  • Added Carrots! You can now find (and eat) carrots to replenish some of your Health. Though we’re planning to add even more uses for this vegetable!

VISUALS AND USER INTERFACE:

  • Reworked the Stamina meter. It is now displayed to the left of your crosshairs, and disappears if your Stamina is full.

  • Decluttered your screen by removing the plaque featuring the name and difficulty of the current Biome and the time of the day. That’s where your lifebar and buff/debuff indicators now are.

  • Quicker access bar. Picking up an item will now automatically put it into the quick access bar. If there is no room there, it’ll be put into your Inventory.

  • Completely reworked the compass, so that you know if your target is directly above/below you

  • Added an info bar about the worlds of Elteria to the map, highlighting their properties and differences. The name and icon of the current world are now displayed in the upper right corner of the screen.

  • Reworked the way landscapes render, so that the stuff rendering in the distance makes more sense. On that note…

  • Upgraded the fog effects, so that they look even better on high visual settings!

  • Reworked the models of items held by the player. Some were resized, some won’t display at all, everything looks better both while standing still and in motion.

  • Treasure chests are now more animated, properly sized and fit better into the world.

  • Updated animations for bows and consumables

  • Added buttons and tips to the sides of the quick access bar

BUILDING:

  • Major linebuilding rework, so it’s more comfortable and intuitive, with updated visuals and user interface. Currently, it’s the main building mode, and you can switch from linear to diagonal building (like, for building stairs) by holding [Ctrl]. It’s not the final version and we’ve got some additional upcoming adjustments to this system.

  • Resized the building grid for smaller voxels, so that you won’t see any unexpected air pockets when working with large blocks.

  • Upgraded the camera in the building mode to hide the player model if it’s in the way of building.

  • Updated building from a cliffside so that it’s easier to pick a starting point.

  • The building preview will now disappear if you’re unable to build due to the distance, instead of going in an unexpected direction (usually underground)

  • Fixed the way building previews look, with differentiating line width for increased depth perception and blue-colored semi-transparent not-yet-installed blocks for increased clarity.

  • Reworked building voxels — some are removed, some are updated so that they look better, and added new bricks, tiles and other materials that are available through crafting.

  • Shape-picking interface is now located at the quick access bar and has a new look. You can also switch the shape by pressing [TAB] to open the shape-picking menu.

  • Added object turning in building mode with [Q] and [E] buttons.

  • Removed the line-deleting mode from the game.

QUALITY OF LIFE IMPROVEMENTS

  • Added a Potion that dispels Polymorph. Just in case you might need one.

  • Hometurf Beacon added. This item will allow you to return to your Private World’s spawn point.

  • Reduced mobs’ aggression radius, so it would’ve been easier for you to avoid unnecessary confrontations.

  • Less bags, more blocks. Now instead of spawning bags, the voxels you break will drop appropriately looking cubes.

  • The object interaction by the [F] button is now more intuitive, and shows text instead of icons.

  • Reworked the way in-game notifications are displayed. Now, messages about entering a biome, filling your inventory, not having enough ammo etc will be displayed in the same way in the middle of the screen.

  • Fixed the tutorial quests for movement and running, so that completing them takes less time.

  • Disabled the display of target selectors for most attacks.

  • Major rework of the way you interact with objects around you (blinking, inability to interact with an object etc)

  • Now you can change your keyboard settings without restarting the game! We’ve also reworked the key localization so that it actually makes sense.

  • Fixed the mini-freezes upon damaging objects in the world.

  • And of course, numerous bugfixes.

As you can see, there’s been quite a lot of changes to the game, though we’re already working on further improvements. Which improvements? We’ll tell you more in our next newspost very, very soon!

And see you on the islands of Elteria!

Source

Steam News / 30 September 2021

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