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Steam News7 April 20215y ago

Incoming: New Game World

Greetings from the Elteria Adventures team! It’s been quite a while since the last piece of news from our project, hasn’t it?

Full notes

Full Altiros update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
addedGreetings from the Elteria Adventures team! It’s been quite a while since the last piece of news from our project, hasn’t it? Well, today we’ve got something very exciting to show you as the result of months of research, development and playtesting (HUGE thanks to our alpha testers, by the way!), that we hope, will help us to create a much more focused, fun and creative experience for you to enjoy. Introducing the brand new game world!
changedCubes! This part can be recognized instantly. The world, previously consisting of rounded cubic voxels, has now become almost entirely cubified. We know, we loved the smooth realistic terrains too! But not only did the playtests show us that these new cubic surroundings looked way more in line with your own beautiful architectural creations, they also made the environments much more easily readable and even prettier to look at. Just look at these screenshots!
addedOptimized Building. Smaller cubic voxels also allow us to introduce a number of new possible buildings and add more variation in natural geometries such as caves and mountains. The upgraded building mechanics are also more comfortable to use, making it so much easier to create the home base of your dreams or even an entire fortified sky island that would look completely at place among its surroundings!
addedIf you’d like to be among the first playtesters of the closed new version, just comment here and we’ll send you an invite!

Altiros changes

addedGreetings from the Elteria Adventures team! It’s been quite a while since the last piece of news from our project, hasn’t it? Well, today we’ve got something very exciting to show you as the result of months of research, development and playtesting (HUGE thanks to our alpha testers, by the way!), that we hope, will help us to create a much more focused, fun and creative experience for you to enjoy. Introducing the brand new game world!
changedCubes! This part can be recognized instantly. The world, previously consisting of rounded cubic voxels, has now become almost entirely cubified. We know, we loved the smooth realistic terrains too! But not only did the playtests show us that these new cubic surroundings looked way more in line with your own beautiful architectural creations, they also made the environments much more easily readable and even prettier to look at. Just look at these screenshots!
addedOptimized Building. Smaller cubic voxels also allow us to introduce a number of new possible buildings and add more variation in natural geometries such as caves and mountains. The upgraded building mechanics are also more comfortable to use, making it so much easier to create the home base of your dreams or even an entire fortified sky island that would look completely at place among its surroundings!
addedIf you’d like to be among the first playtesters of the closed new version, just comment here and we’ll send you an invite!

Greetings from the Elteria Adventures team! It’s been quite a while since the last piece of news from our project, hasn’t it? Well, today we’ve got something very exciting to show you as the result of months of research, development and playtesting (HUGE thanks to our alpha testers, by the way!), that we hope, will help us to create a much more focused, fun and creative experience for you to enjoy. Introducing the brand new game world!

Cubes! This part can be recognized instantly. The world, previously consisting of rounded cubic voxels, has now become almost entirely cubified. We know, we loved the smooth realistic terrains too! But not only did the playtests show us that these new cubic surroundings looked way more in line with your own beautiful architectural creations, they also made the environments much more easily readable and even prettier to look at. Just look at these screenshots!

Optimized Building. Smaller cubic voxels also allow us to introduce a number of new possible buildings and add more variation in natural geometries such as caves and mountains. The upgraded building mechanics are also more comfortable to use, making it so much easier to create the home base of your dreams or even an entire fortified sky island that would look completely at place among its surroundings!

Accessible Terramorphing. We’ve made it easier to both gather resources, as well as destroy and rebuild your environments. Don’t care for gathering extra rock and dirt? Put aside your Glove and just crush these blocks into nothing with your trusty weapons! All said destruction of your surroundings will linger for far, far longer, making it possible to even use terramorphing for base building! Incorporate your base into a mountain! Make a basement! Erase an island you don’t like and make it STAY that way!

Sandboxy goodness. More narrative freedom to go with your mechanical freedom! Go wherever you want and do whatever you want from the start. No more essential progression hidden behind quests! In fact, we are currently reworking the quests to be far more open and fun, and far less resembling running through your grocery list.

Explore and survive in the world of Elteria along with your friends! And of course, you can still gather your team and restore the world of Elteria together with!

We want to thank all our alpha testers for their feedback and for their help in making our dream game come true

If you’d like to be among the first playtesters of the closed new version, just comment here and we’ll send you an invite!

Source

Steam News / 7 April 2021

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