In this update6
Full notes
Full ALTEREDBLOOD+ [AB+] update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
ALTEREDBLOOD+ [AB+] changes
Steam post imageGreetings Reapers! Here's the changelog for the latest update to the demo.
This update brings Steam and ITCH demos to the same versions and mainly features iterations of existing Demo content.
Full Changelog - DEMO v0.1.6
Main Changes
Improved "Fire" effect tutorialisation to E1M2
Added "Wavedashing" mechanic to knife - When looking down, lunge momentum from using the knife can be used to gain speed.
The player now has access to feet. (Feet visuals are a work in progress)
Visuals
Main menu visuals have been updated
Visual Improvements to E1M1 and E1M2
Updated Gib Barrel visuals
Weapon Awakening Pickups have their own models and visuals
Added minor colour variations to enemies for better readability
Balancing
Tuned some enemy attack damage and knockback values
Reduced explosion windup time for Gib Barrels
General Quality of Life
Improved button and menu visuals for better readability
added a red border effect to the HUD, which corresponds to the player's health
Improved readability of HUD incoming attack indicators
After collecting 3 bells, an indicator will show up on the player's HUD to show the location of the corresponding door
Leaderboards
Player Steam profile pictures have been added to the leaderboard
Performance & Optimisation
Now supports DirectX 11
Animation LOD optimisation added to enemies
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Source
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