HomeGamesUpdatesPricingMethodology
Steam News26 March 20242y ago

New and improved demo version for Alruna!

Good evening, everyone! After running the Alruna Demo through the Steam Next Fest in February, I have now put up a new, updated version of the demo, with a whole lot of fixes based on feedback.

Full notes

Full Alruna and the Necro-Industrialists update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedAfter running the Alruna Demo through the Steam Next Fest in February, I have now put up a new, updated version of the demo, with a whole lot of fixes based on feedback.
changedHere are a few of the major changes to this updated demo version:
addedYou can now let go of ladders by jumping, look left and right while crouching, and crouch again and again by just holding down the button.
changedThe game’s button layout is now visible in the pause screen, and you can also flip the attack button to an alternative layout from the options menu.

Alruna and the Necro-Industrialists changes

addedAfter running the Alruna Demo through the Steam Next Fest in February, I have now put up a new, updated version of the demo, with a whole lot of fixes based on feedback.
changedHere are a few of the major changes to this updated demo version:
addedYou can now let go of ladders by jumping, look left and right while crouching, and crouch again and again by just holding down the button.
changedThe game’s button layout is now visible in the pause screen, and you can also flip the attack button to an alternative layout from the options menu.

Good evening, everyone!

After running the Alruna Demo through the Steam Next Fest in February, I have now put up a new, updated version of the demo, with a whole lot of fixes based on feedback.

We had a discussion thread up and running during the Next Fest, and I’m very happy to see so many people taking the time to bombard me with their opinions!

Here are a few of the major changes to this updated demo version:

  • The super-jump now takes an even shorter time to charge up. The controversial charged jump is still in the game, of course, but it’s quicker now, and it feels bouncier and more like a little hop-skip-and-a-jump.

  • It is now possible to attack while crouching! Long awaited feature. Perform a low-hit by crouching down and attack. (This screwed up a boss later in the game, I had to adjust that!)

  • It is now possible to “buffer slide” through little holes.

  • You can now let go of ladders by jumping, look left and right while crouching, and crouch again and again by just holding down the button.

  • The game’s button layout is now visible in the pause screen, and you can also flip the attack button to an alternative layout from the options menu.

  • All placeholder music has been replaced with final tracks.

Thanks again to everyone who participated in the Next Fest! The full game has a whole lot more areas to explore, and much stranger abilities to unlock. It also features the answer to the mystery of what to do with the blue water drops, which went very unexplained in the demo!

All the best, Niklas Hallin

Source

Steam News / 26 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.