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Steam News26 January 20265mo ago

2nd Update β€” Survival System

πŸ”₯ Heating & Nature Systems Trees can now be cut into branches and logs separately, each dropping different loot. The stove now requires both logs and branches to burn.

In this update5

Full notes

Full Alpenglow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Performance
addedπŸ”₯ Heating & Nature SystemsTrees can now be cut into branches and logs separately, each dropping different loot.
addedπŸ”₯ Heating & Nature SystemsA dedicated Stove UI was added, showing log/branch amounts and total burn time.
changedπŸ”₯ Heating & Nature SystemsThe Wood Storage UI was updated, allowing clear tracking of stored logs and branches. Steam post image Steam post image Steam post image
changed🍲 Cooking & Food SystemThe cooking interface was updated; ingredients are now processed and broken down to create meals.
changed🍲 Cooking & Food SystemProducts purchased by weight at the store are converted to unit-based quantities in the inventory. Steam post image
changedβ˜• Drinks & Waste ManagementHot drinks are purchased in packages; each package produces 5 servings.

Alpenglow changes

addedTrees can now be cut into branches and logs separately, each dropping different loot.
addedA dedicated Stove UI was added, showing log/branch amounts and total burn time.
changedThe Wood Storage UI was updated, allowing clear tracking of stored logs and branches. Steam post image Steam post image Steam post image
changedThe cooking interface was updated; ingredients are now processed and broken down to create meals.
changedProducts purchased by weight at the store are converted to unit-based quantities in the inventory. Steam post image

πŸ”₯ Heating & Nature Systems

  • Trees can now be cut into branches and logs separately, each dropping different loot.

  • The stove now requires both logs and branches to burn.

  • When lighting the stove, required resources can be pulled automatically from either the inventory or the wood storage.

  • A dedicated Stove UI was added, showing log/branch amounts and total burn time.

  • The Wood Storage UI was updated, allowing clear tracking of stored logs and branches. Steam post image Steam post image Steam post image

🍲 Cooking & Food System

  • The cooking interface was updated; ingredients are now processed and broken down to create meals.

  • Recipes are now divided into hot meals and cold meals.

    • Cold meals can be stored in the player’s inventory.

  • Meals now require both primary cooking ingredients and additional components.

  • Some ingredients can be cleaned, cut, or chopped depending on the recipe.

  • Products purchased by weight at the store are converted to unit-based quantities in the inventory. Steam post image

β˜• Drinks & Waste Management

  • Hot drinks are purchased in packages; each package produces 5 servings.

  • The player can carry only one hot drink in their inventory at a time.

  • Waste generated after cooking is automatically transferred to the trash system.

  • Players can pick up this waste and dispose of it in the outdoor trash container.

  • After each cooking action, washing the used kitchen equipment is now mandatory. Steam post image Steam post image

πŸŽ’ Inventory & Transfers

  • Drag-and-drop and Ctrl + click transfers were added between the inventory and other storage systems.

  • On the recipe requirements screen, players can view their stock across the inventory, kitchen cabinets, and refrigerator from a single place.

πŸ› οΈ General Technical Improvements

  • Performance optimizations were made; unnecessary files were merged.

  • Camera settings and visual clarity were improved.

  • Character animations were refined, along with scale and size adjustments.

Source

Steam News / 26 January 2026

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