HomeGamesUpdatesPricingMethodology
Steam News8 June 20233y ago

v1.0.8 is live!

I have another small update here to fix some of the audio issues that were brought to my attention. This should (hopefully) fix all of the problems folks were having regarding the game sounds as a whole.

Full notes

Full Alpaca Sprint update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions0 changes1 removal
  • UI and audio
  • Gameplay
fixedI have another small update here to fix some of the audio issues that were brought to my attention. This should (hopefully) fix all of the problems folks were having regarding the game sounds as a whole. In this update I am including the v1.0.7 hotfix I put out, because it should be clear that there were two very different issues happening here. I thought I had fixed the issue being presented originally, but realized the other issue wasn't actually an issue at all, but more an oversight on my part. Let's get into it.
fixedResolved an issue where starting a new game either by clicking the "Restart" button or clicking "Back" and then starting a new game would reset the audio to the maximum.
removed- This was a bug on my part. The game is intended to reset all global variables back to their original state, so I used a command to do that. Unfortunately, I tie the game audio to a global variable (so that all audio across the game knows how loud or soft it is supposed to be), and it was affecting those as well. I removed the "Reset All Global Variables" command in favor of resetting them manually. It's more code to work with, but keeps the results as intended.
addedAdded a feature within the game to allow it to save the state of your volume options after closing the game.
added- I mentioned this in the forums when it was brought up, but this wasn't actually a bug. It wasn't intentional either. I simply did not think to add this in, which is why it's an added feature. Since the game had no way of saving those global variables and loading them on launch, it would simply go back to their initial state when the game was closed. The game was simply doing what it was supposed to be doing. I realized after how this could be problematic, so I've implemented the ability to save those sound settings. A couple of notes here: in order for the sound settings to save, you MUST click the back button. If the game were forcibly closed after sounds were adjusted, it will not save and will revert back to the last known state. The other thing to keep in mind is that using the reset button to reset stats and achievements locally in the game will also reset the sound options too. Think of it as a sort of "factory reset" for the game state.

Alpaca Sprint changes

fixedI have another small update here to fix some of the audio issues that were brought to my attention. This should (hopefully) fix all of the problems folks were having regarding the game sounds as a whole. In this update I am including the v1.0.7 hotfix I put out, because it should be clear that there were two very different issues happening here. I thought I had fixed the issue being presented originally, but realized the other issue wasn't actually an issue at all, but more an oversight on my part. Let's get into it.
fixedResolved an issue where starting a new game either by clicking the "Restart" button or clicking "Back" and then starting a new game would reset the audio to the maximum.
removed- This was a bug on my part. The game is intended to reset all global variables back to their original state, so I used a command to do that. Unfortunately, I tie the game audio to a global variable (so that all audio across the game knows how loud or soft it is supposed to be), and it was affecting those as well. I removed the "Reset All Global Variables" command in favor of resetting them manually. It's more code to work with, but keeps the results as intended.
addedAdded a feature within the game to allow it to save the state of your volume options after closing the game.
added- I mentioned this in the forums when it was brought up, but this wasn't actually a bug. It wasn't intentional either. I simply did not think to add this in, which is why it's an added feature. Since the game had no way of saving those global variables and loading them on launch, it would simply go back to their initial state when the game was closed. The game was simply doing what it was supposed to be doing. I realized after how this could be problematic, so I've implemented the ability to save those sound settings. A couple of notes here: in order for the sound settings to save, you MUST click the back button. If the game were forcibly closed after sounds were adjusted, it will not save and will revert back to the last known state. The other thing to keep in mind is that using the reset button to reset stats and achievements locally in the game will also reset the sound options too. Think of it as a sort of "factory reset" for the game state.

I have another small update here to fix some of the audio issues that were brought to my attention. This should (hopefully) fix all of the problems folks were having regarding the game sounds as a whole. In this update I am including the v1.0.7 hotfix I put out, because it should be clear that there were two very different issues happening here. I thought I had fixed the issue being presented originally, but realized the other issue wasn't actually an issue at all, but more an oversight on my part. Let's get into it.

  1. Resolved an issue where starting a new game either by clicking the "Restart" button or clicking "Back" and then starting a new game would reset the audio to the maximum.

-- This was a bug on my part. The game is intended to reset all global variables back to their original state, so I used a command to do that. Unfortunately, I tie the game audio to a global variable (so that all audio across the game knows how loud or soft it is supposed to be), and it was affecting those as well. I removed the "Reset All Global Variables" command in favor of resetting them manually. It's more code to work with, but keeps the results as intended.

  1. Added a feature within the game to allow it to save the state of your volume options after closing the game.

-- I mentioned this in the forums when it was brought up, but this wasn't actually a bug. It wasn't intentional either. I simply did not think to add this in, which is why it's an added feature. Since the game had no way of saving those global variables and loading them on launch, it would simply go back to their initial state when the game was closed. The game was simply doing what it was supposed to be doing. I realized after how this could be problematic, so I've implemented the ability to save those sound settings. A couple of notes here: in order for the sound settings to save, you MUST click the back button. If the game were forcibly closed after sounds were adjusted, it will not save and will revert back to the last known state. The other thing to keep in mind is that using the reset button to reset stats and achievements locally in the game will also reset the sound options too. Think of it as a sort of "factory reset" for the game state.

  1. Lowering the default volume maximum to something a bit more manageable.

-- After getting complains of number 2, I thought it would be wise to lower the maximum volume to prevent the game from being extra loud in general, even at max settings. Note that YMMV based on the speakers that you have and whether or not you are listening through headphones, but at least for my set up (two Logitech desktop speakers running through a Rodecaster Pro), having my slider and volume knobs at mid level, the maximum volume for the game seemed reasonable to me.

Thanks to everyone for their patience as I worked on a resolution here, and as always, let me know if you have any additional comments, concerns, or suggestions.

Best, PeaTeaSix, BHS

Source

Steam News / 8 June 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.