Full notes
Full Alone in the Stars: Survivor update
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What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Events
- Balance
New
Difficulty settings added. This is mainly to help players when they are first learning the game. You have to beat the game on easy to play normal, and you have to beat the game on normal to play hard.
Some VFX have been added to the end screen and when getting a new buff. The end screen will also tell you how many keys you've gotten from your run. I rewrote the system managing the end screen, so it should be much clearer how much XP you are getting and when you are leveling up.
New option in settings under graphics to limit FPS to 30, 60, 120, 144, or keep it unlimited.
To make it more clear how shrines and meditation work, I've adjusted the text tooltip when moving towards a new emotion and added new UI elements to show your alien's emotional states.
You can now rotate the character during visual customization with two arrow buttons on each side of the character.
Fixes
Mouse sensitivity will now apply immediately when in the tutorial, not just while in the game or in the main menu.
The controls menu is now closed in-game if you press the escape button to close the entire menu instead of pressing "done." It stayed open until now.
After loading in from the tutorial, there was a glitch that made you have to wait before clicking "singleplayer" and starting the game again as it would force you back to the menu continuously. Fixed now.
Characters' eyes in the main menu were defaulting to red. Fixed to be black.
Text fixed for "create profile."
Some of the buff and challenge objects were abnormally large or small. They now have consistent sizing.
Color picking should be easier now, with every color button being smaller and shown on one screen with no need for a scrollbar.
Changes
Changed the wording in the tutorial to better explain things to players.
If you don't have a weapon equipped, you will no longer see the emotion bar for the last weapon you had equipped, and you won't be able to use emotion abilities until switching back to a weapon.
Enemies can now walk on bridges.
Balance
Shrumbral's melee attacks have been reduced in damage.
Slender frost's normal attacks' damage has been increased, while their spin attack that hits for three instances of damage has been reduced in damage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
