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Steam News16 June 201610y ago

Summer 2016 Update - SNEAK PEEK!

Okay Illuminators! As promised, we have a HUGE new update for Alone in the Dark: Illumination! Think of this as a “sneak peek” before we announce to the wider Steam community next week.

Full notes

Full Alone in the Dark: Illumination™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
addedOkay Illuminators! As promised, we have a HUGE new update for Alone in the Dark: Illumination ! Think of this as a “sneak peek” before we announce to the wider Steam community next week. We’ve put a big emphasis on player progression and gameplay pacing. The “big ticket” items include:
addedOverhauled Advancement System : New skill tree progression, new ability enhancements, and a smoother pace to level advancement.
changedImproved Player Abilities : From a new fireball for the Witch to a revised weapon loadout for the Hunter, each class gets some meaningful changes.
changedStreamlined Missions and Objectives : More variety and improved monster spawning AI should make objectives feel challenging, rewarding and more engaging.
addedNew Monster Types and Behaviors : From a tougher Goblin Brute to new type of Shapes, tons of tweaks to monster behavior, animations and much more.
addedUpdated Narrative : Refined narrative delivery and added voiceover.

Alone in the Dark: Illumination™ changes

addedOkay Illuminators! As promised, we have a HUGE new update for Alone in the Dark: Illumination ! Think of this as a “sneak peek” before we announce to the wider Steam community next week. We’ve put a big emphasis on player progression and gameplay pacing. The “big ticket” items include:
addedOverhauled Advancement System : New skill tree progression, new ability enhancements, and a smoother pace to level advancement.
changedImproved Player Abilities : From a new fireball for the Witch to a revised weapon loadout for the Hunter, each class gets some meaningful changes.
changedStreamlined Missions and Objectives : More variety and improved monster spawning AI should make objectives feel challenging, rewarding and more engaging.
addedNew Monster Types and Behaviors : From a tougher Goblin Brute to new type of Shapes, tons of tweaks to monster behavior, animations and much more.

Okay Illuminators! As promised, we have a HUGE new update for Alone in the Dark: Illumination! Think of this as a “sneak peek” before we announce to the wider Steam community next week. We’ve put a big emphasis on player progression and gameplay pacing. The “big ticket” items include:

  • Overhauled Advancement SystemNew skill tree progression, new ability enhancements, and a smoother pace to level advancement.
  • Improved Player AbilitiesFrom a new fireball for the Witch to a revised weapon loadout for the Hunter, each class gets some meaningful changes.
  • Streamlined Missions and ObjectivesMore variety and improved monster spawning AI should make objectives feel challenging, rewarding and more engaging.
  • New Monster Types and BehaviorsFrom a tougher Goblin Brute to new type of Shapes, tons of tweaks to monster behavior, animations and much more.
  • Updated NarrativeRefined narrative delivery and added voiceover.

So have a look, see how it plays, and leave your comments below! If you haven’t already, feel free to leave a review if you think we’ve hit the mark with this patch. There is more to come in the town of Lorwich, so keep a light on, and as always, thank you for your support!

Source

Steam News / 16 June 2016

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