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Steam News26 June 201511y ago

Update 6/26!

Hello Illuminators! We hope you're enjoying, and surviving, your trip into the blasted wastes of Lorwich. We've just released a new build, featuring a number of gameplay and technical enhancements.

Full notes

Full Alone in the Dark: Illumination™ update

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Repeated intro

Hello Illuminators! We hope you're enjoying, and surviving, your trip into the blasted wastes of Lorwich. We've just released a new build, featuring a number of gameplay and technical enhancements. In particular, our devs worked out some new audio optimizations that should increase game performance across the board. Our full list of changes is below:

  • Adjusted boulder behavior in campaign 1
  • Adjusted damage on Hunter’s assault rifles

Adjusted spawn logic in campaign 3 safe room area - Revised the lighting solution in the Saferoom Railroad area of Campaign 3. - Adjusted menu UI to avoid blocking “Back” button - Adjusted objective randomization in Campaign 3. - Adjusted blocking volume inside of the processing facility of Campaign 3 - Numerous small crash fixes, optimizations and tweaks! We'd also like to point your attention to this fantastic and hilarious Alienware Twitch Stream showing off AITD, featuring members of the Alienware Team! Again, we're grateful to everyone who's played AITD: Illumination and left us feedback in the forums. Keep 'em coming. We'll be in touch again soon with our next round of updates. Until then - beware the Darkness! The AITD Team

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedHello Illuminators! We hope you're enjoying, and surviving, your trip into the blasted wastes of Lorwich. We've just released a new build, featuring a number of gameplay and technical enhancements. In particular, our devs worked out some new audio optimizations that should increase game performance across the board. Our full list of changes is below: - Adjusted boulder behavior in campaign 1 - Adjusted damage on Hunter’s assault rifles - Adjusted spawn logic in campaign 3 safe room area - Revised the lighting solution in the Saferoom Railroad area of Campaign 3. - Adjusted menu UI to avoid blocking “Back” button - Adjusted objective randomization in Campaign 3. - Adjusted blocking volume inside of the processing facility of Campaign 3 - Numerous small crash fixes, optimizations and tweaks! We'd also like to point your attention to this fantastic and hilarious Alienware Twitch Stream showing off AITD, featuring members of the Alienware Team! Again, we're grateful to everyone who's played AITD: Illumination and left us feedback in the forums. Keep 'em coming. We'll be in touch again soon with our next round of updates. Until then - beware the Darkness! The AITD Team

Alone in the Dark: Illumination™ changes

addedHello Illuminators! We hope you're enjoying, and surviving, your trip into the blasted wastes of Lorwich. We've just released a new build, featuring a number of gameplay and technical enhancements. In particular, our devs worked out some new audio optimizations that should increase game performance across the board. Our full list of changes is below: - Adjusted boulder behavior in campaign 1 - Adjusted damage on Hunter’s assault rifles - Adjusted spawn logic in campaign 3 safe room area - Revised the lighting solution in the Saferoom Railroad area of Campaign 3. - Adjusted menu UI to avoid blocking “Back” button - Adjusted objective randomization in Campaign 3. - Adjusted blocking volume inside of the processing facility of Campaign 3 - Numerous small crash fixes, optimizations and tweaks! We'd also like to point your attention to this fantastic and hilarious Alienware Twitch Stream showing off AITD, featuring members of the Alienware Team! Again, we're grateful to everyone who's played AITD: Illumination and left us feedback in the forums. Keep 'em coming. We'll be in touch again soon with our next round of updates. Until then - beware the Darkness! The AITD Team

Source

Steam News / 26 June 2015

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