Full notes
Full Alone in the Dark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
- Maps
- UI and audio
Alone in the Dark changes
Thank you all for your patience in waiting for this patch!
This time, we are bringing you photo mode, new game plus, a plethora of bug fixes (including that pesky attic black screen and the Nobody Knows What Happened achievement), as well as additional QOL fixes.
We hope you will enjoy this patch and thank you for your continued support!
New Features
Added Photo Mode.
Added "New Game +" available after finishing the campaign once.
Start the game with all weapons unlocked
Completely overhauled balance with more and tougher enemies
Some additional gameplay-events and scares
New, alternative intro
Critical Bugs Fixed
Fixed black screen when solving attic puzzle after loading save made in attic.
Fixed achievement bug "Nobody knows what happened".
Fixed a large number of potential crashes and bugs related to audio issues.
Fixed missing keychain in French Quarter 1 after Save/Load.
Added fixes to avoid potential softlocks:
Door to from Spiral Staircase to Grand Parlor to avoid soft lock when transitioning to Taroella
Made sure the Parlor to conservatory door always in unlocked in Chapter 4
Fixed an issue where the door between Grand Parlor and Spiral Stairs was locked in Chapter 4
Fixed save issues with boiler valve
Fixed an issue where the camera in Ruth's room was not interactable when playing as Emily; preventing the player from proceeding to Warphoto
Fixed an issue where loading an autosave in chapter 4 made the player lose key items (contract and dagger)
Fixed more than 90 collision issues that could make the player get stuck in environments
Quality of Life Features
Added two additional save slots for the last autosaves.
Added tutorial popup for examination view.
Added contextual dodge tutorial for when you have been in combat but not dodged for a while.
Melee tutorial will now also display if player is already in combat state upon picking up weapon.
Added new icons for molotovs & brick throwable opportunities.
Added camera keyboard controls to the rebinding menu to allow rebinding of arrow keys.
Split map and lagniappe tutorial messages into separate strings to better fit the screen.
Combat improvements
Fixed wrong hit reactions playing for Steamboat Creature in some occasions.
Updated Cemetery Creature to be more responsive to damage received.
Disabled dismemberment on already dead creatures. Now only triggers on the killing hit.
Updated Emily's combat animations to allow her to blend out of the animations earlier (eg. getting player input control back much sooner).
Trimmed and sped up many of Emily's hit reactions to feel more direct and responsive.
The player can no longer switch weapon while suicidal (Dark Man).
Tweaked Edward's heavy hit reactions so the player is allowed to regain input control sooner (smaller chance of stunlock).
Improved Edward's melee swing arcs to hit so they hit enemies more consistently.
Decreased combat exit wait timer to not have the music played for too long after combat is finished.
Other gameplay improvements
- TalismanIncreased the amount of time the player can look at the talisman when completing a puzzle to see all three pictures.
Updated Talisman pickup animations and sequence for both Edward and Emily.
Added bark for picking up the mummified cat lagniappe.
Added/adjusted various barks in Chapter 2 Derceto (pickups & puzzles).
Added sound when trying to pick up max stack item.
Removed enemies that have not been killed in the warehouse fight if we reach the show
Source
Changelog.gg summarizes and formats this update. How we read updates.
