Repeated intro
What changed
0 fixes2 additions0 changes0 removals
addedDuring our server downtime this morning, we added a small game update to address a few lingering bugs. We've also added the Academy and improved the Kindred as well.
addedUpdated network SDK - Fix to UI error that could break quests such as First Hunt. - Fix to Seawyrm respawn. - Added Academy to Home Island. - Added extra jobs for the kindred on the Home Island - Kindred jump as part of their movement so will no longer get stuck if players drop them on rooftops etc - Travel UI no longer tries to scroll in multiple directions at once - CompassManager fixes - Fix, game no longer freezes if player dies from ongoing damage during the landwyrm swallow animation - Improvements to Feral jump movement - Fix for "bouncy" projectiles no longer bounce off Minerals or Guard Towers - Fix Feral Lair spawn animations - Fix interaction breaking when player is clamped on a Mite underwater - Flying AI will no longer go underwater - Feral jump grab attack now works in Hollows.
Almighty: Kill Your Gods changes
addedDuring our server downtime this morning, we added a small game update to address a few lingering bugs. We've also added the Academy and improved the Kindred as well.
addedUpdated network SDK - Fix to UI error that could break quests such as First Hunt. - Fix to Seawyrm respawn. - Added Academy to Home Island. - Added extra jobs for the kindred on the Home Island - Kindred jump as part of their movement so will no longer get stuck if players drop them on rooftops etc - Travel UI no longer tries to scroll in multiple directions at once - CompassManager fixes - Fix, game no longer freezes if player dies from ongoing damage during the landwyrm swallow animation - Improvements to Feral jump movement - Fix for "bouncy" projectiles no longer bounce off Minerals or Guard Towers - Fix Feral Lair spawn animations - Fix interaction breaking when player is clamped on a Mite underwater - Flying AI will no longer go underwater - Feral jump grab attack now works in Hollows.
During our server downtime this morning, we added a small game update to address a few lingering bugs. We've also added the Academy and improved the Kindred as well.
Here's the full list of changes:
Updated network SDK - Fix to UI error that could break quests such as First Hunt. - Fix to Seawyrm respawn. - Added Academy to Home Island. - Added extra jobs for the kindred on the Home Island - Kindred jump as part of their movement so will no longer get stuck if players drop them on rooftops etc - Travel UI no longer tries to scroll in multiple directions at once - CompassManager fixes - Fix, game no longer freezes if player dies from ongoing damage during the landwyrm swallow animation - Improvements to Feral jump movement - Fix for "bouncy" projectiles no longer bounce off Minerals or Guard Towers - Fix Feral Lair spawn animations - Fix interaction breaking when player is clamped on a Mite underwater - Flying AI will no longer go underwater - Feral jump grab attack now works in Hollows.
As always, thank you for playing and for sharing your thoughts and feedback to help us continue improving the game!