Full notes
Full Alliance of the Sacred Suns update
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Repeated intro
Hey everyone!
What changed
- UI and audio
Alliance of the Sacred Suns changes
We’ve got a slight delay to announce for the early access release–from Q1 to Q2 of this year. The game is almost ready, but we’ve made the decision to take a couple extra months to really ensure Alliance lives up to your expectations.
However, if you are eager to start playing right away, we also have some good news–we will be holding a final playtest in April, to iron out any final feedback before release.
There’s no need to sign up in advance for this one–we want as much feedback as possible, so we’ll be posting it for all to download as a demo on Steam.
This final playtest includes:
All the reported issues fixed from the last playtest Several updated Nexus windows The entire Emperor System complete for Early Access (392 skills, 42 Emperor Personality Effects, 77 Oratory Moves, 81 Emperor Actions, new Guilt System) Many more Events A whole new main UI and Galaxy/Province/System view with seamless zooming and panning Streamlined updates to the Trade and Outpost systems Significant performance improvements House AI improvements New culture-specific music More House and Ruler art And more!
Here are some updated in-game pics, showcasing our new UI!
We look forward to your comments, and we are excited to take this final step together before release!
-Steve Hawkins, Lead Developer, Alliance of the Sacred Suns
Source
Changelog.gg summarizes and formats this update. How we read updates.
