v5.17 Patch Notes Following recent HUD redesigns, this update begins pushing the UI overhaul directly onto the game map.
In this update4
Full notes
Full All Quiet Roads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change1 removal
UI and audio
Server
Maps
Performance
addedv5.17 Patch NotesFollowing recent HUD redesigns, this update begins pushing the UI overhaul directly onto the game map. Some legacy cursors including the construction hat and the towing hook are now retired in favor of a much cleaner, more responsive aesthetic, while adding highly requested precision to your toolset.
removedMap UI & Visual PolishRoad Construction Overhaul: The legacy 3D construction hat cursor has been officially retired. Road building is now driven by a dynamic, glowing vector ring that highlights the active grid cell. As you drag to build, the glow extends and expands the road network, providing a much cleaner, highly responsive feel to map expansion.
fixedGameplay & ToolsPrecision Tow Trucks: Addressed player feedback regarding tow truck accuracy. The towing mechanic has been updated so players can now successfully and predictably target specific, individual vehicles on the map.
changedBug Fixes & StabilityLeaderboard Reliability: Implemented backend fixes to the scoring system. Resolved edge-case game state bugs that could previously prevent the game from successfully writing a player's final score, ensuring all high score achievements are properly recorded.
All Quiet Roads changes
addedFollowing recent HUD redesigns, this update begins pushing the UI overhaul directly onto the game map. Some legacy cursors including the construction hat and the towing hook are now retired in favor of a much cleaner, more responsive aesthetic, while adding highly requested precision to your toolset.
removedRoad Construction Overhaul: The legacy 3D construction hat cursor has been officially retired. Road building is now driven by a dynamic, glowing vector ring that highlights the active grid cell. As you drag to build, the glow extends and expands the road network, providing a much cleaner, highly responsive feel to map expansion.
fixedPrecision Tow Trucks: Addressed player feedback regarding tow truck accuracy. The towing mechanic has been updated so players can now successfully and predictably target specific, individual vehicles on the map.
changedLeaderboard Reliability: Implemented backend fixes to the scoring system. Resolved edge-case game state bugs that could previously prevent the game from successfully writing a player's final score, ensuring all high score achievements are properly recorded.
v5.17 Patch Notes
Following recent HUD redesigns, this update begins pushing the UI overhaul directly onto the game map. Some legacy cursors including the construction hat and the towing hook are now retired in favor of a much cleaner, more responsive aesthetic, while adding highly requested precision to your toolset.
Map UI & Visual Polish
Road Construction Overhaul: The legacy 3D construction hat cursor has been officially retired. Road building is now driven by a dynamic, glowing vector ring that highlights the active grid cell. As you drag to build, the glow extends and expands the road network, providing a much cleaner, highly responsive feel to map expansion.
Gameplay & Tools
AdjustedPrecision Tow TrucksAddressed player feedback regarding tow truck accuracy. The towing mechanic has been updated so players can now successfully and predictably target specific, individual vehicles on the map.
Bug Fixes & Stability
FixedLeaderboard ReliabilityImplemented backend fixes to the scoring system. Resolved edge-case game state bugs that could previously prevent the game from successfully writing a player's final score, ensuring all high score achievements are properly recorded.