In this update6
Full notes
Full All Over update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
All Over changes
Heroes!
After receiving multiple feedbacks with bugs and enhancements requests - we are updating our game with the adjustments and an expanded training area to better explain the game mechanics
The following has been updated
Training area
The new training area will now cover the following:
Boosters / Fire traps
- You can now learn about the difference between boosters and traps
Torches
- You will now learn how to pick loot from the ground as well as pick up torches from the walls
Running
- You will experience the joy of running ;)
Fighting
- You will learn how to use your sword (or magic, if you have learned it)
The training area is always accessible in memory lane via the Merchant.
Bugs
As always, more bugs have been ironed out, please keep on reporting if you find new ones. We really appreciate it.
Dubbing
Some of the players (namely YQ Maoski) have advised us to offer an option to disable the dubbing and so it is now available in the options menu.
Sleep
We are still improving our mechanics here, however, the quality of sleep in different locations is better than others (depending on how comfortable your hero is). We will add more on this topic later on.
Trees transparency
The silhouette of our hero is now seen when walking behind most trees (we will be adding support for all trees in future updates)
Respawn location
Our hero will now respawn back home if he owns one.
As always we’re looking forward to hearing your thoughts, suggestions, and feedback (good or bad) here at Abelon. Please write to us on our new discord channel (https://discord.gg/s3K8ssn), steam community or simply write us an email to wizards@overall.games
Source
Changelog.gg summarizes and formats this update. How we read updates.
