Full notes
Full All in Abyss: Judge the Fake update
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What changed
- Balance
- Gameplay
- UI and audio
All in Abyss: Judge the Fake changes
Thank you for playing All in Abyss: Judge the Fake. We’ve implemented several updates and adjustments based on feedback received from everyone. This update focuses on reducing stress in certain battles and adventure scenes by making skills easier to use and improving overall game balance. Whether you’re currently playing or took a break from the game, we invite you to take this opportunity to step back into the world of All in Abyss.
《Updates》
■ Balancing certain witch battles
Some of the witch battles were found to be taking longer than intended, so adjustments have been made to allow for quicker battle. Combined with the skill adjustments described below, these changes should make it easier to bring witch battles to an end.
■Adventure Scene Adjustments
In certain scenes where repeated money-grinding was required, the amount of money earned has been adjusted. This change makes it easier to break free from continuous grinding.
■ Skill Adjustments
We’ve adjusted the balance of several skills that felt difficult to use due to high Luck Costs or register costs. Below are the details of the changes made:
・Sharp Eye register Cost changed from 2 → 1. Same adjustment for the enhanced version, Sharp Eye+.
・Card Counting Luck Cost changed from 2 → 1. Same adjustment for Card Counting+.
・Iron Will register Cost changed from 3 → 1. Same adjustment for Iron Will+. Damage reduction effect has been changed as follows: Iron Will: 50% → 66% Iron Will+: 75% → 80%
・Luck of the Draw register Cost changed from 4 → 3. Same adjustment for Luck of the Draw+.
・Numbers Game register Cost changed from 5 → 4. Same adjustment for Numbers Game+. Luck Cost has also been adjusted as follows: Numbers Game: 8 → 6 Numbers Game+: 7 → 5
・Ace in the Hole+ Luck Cost changed from 6 → 5. (No changes to the base Ace in the Hole skill.) Additionally, in non-Japanese languages, we have removed the phrase equivalent to *Can only be used when there are 4 cards on the field. (This is because, once upgraded, the skill can be used regardless of whether there are 4 cards on the field—but the text did not properly reflect this behavior.)
・Deep Breaths register Cost changed from 5 → 4. Same adjustment for Deep Breaths+.
・Hand Boost Skills (e.g., [Hand Type] Boost) Adjustments were made to improve growth curves and early-level skill power. As a result, overall effectiveness has been raised. Final-tier effects remain unchanged.
■Poker Royale UI Improvements
The visibility of the “Take a Break” and “Skills” buttons on the Poker Royale battle prep screen has been improved.
■Skill UI Improvements
A skill button has been added to the world map screen for easier access to the skill menu.
Additionally, before entering a witch battle, players can now open the skill menu and view hint text suggesting effective skills for the upcoming opponent.
■FOLD Action UI Update When attempting to FOLD, your current chip count will now remain visible. The actual chip loss (equal to the damage shown in the bottom-right of the screen) will only occur once the FOLD is executed. Previously, chip count would update preemptively to reflect the damage, which caused confusion due to discrepancies between displayed and actual damage. This update resolves that issue.
■Minor Bug Fixes Miscellaneous minor bug fixes have been applied.
These update contents are scheduled to be implemented in the Nintendo Switch version at a later date. We hope you continue to enjoy All in Abyss: Judge the Fake.
Source
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